3D Texturing Video Tutorials – 267 Hours

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1 = 3D model without textures 2 = 3D model with textures
By Anynobody – Own work, GFDL, https://commons.wikimedia.org/w/index.php?curid=3441137

Background: Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to was pioneered by Edwin Catmull in 1974.

Originally a method that simply wrapped and mapped pixels from a texture to a 3D surface – now more technically called diffuse mapping to distinguish it from more complex mappings – in recent decades the advent of multi-pass rendering and complex mapping such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, mipmaps, occlusion mapping, and many other complex variations on the technique have made it possible to simulate near-photorealism in real time, by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene.

Examples of multitexturing (click for larger image);
1: Untextured sphere, 2: Texture and bump maps, 3: Texture map only, 4: Opacity and texture maps.
A texture map is applied (mapped) to the surface of a shape or polygon. This process is akin to applying patterned paper to a plain white box. Every vertex in a polygon is assigned a texture coordinate (which in the 2d case is also known as a UV coordinate) either via explicit assignment or by procedural definition. Image sampling locations are then interpolated across the face of a polygon to produce a visual result that seems to have more richness than could otherwise be achieved with a limited number of polygons. Multitexturing is the use of more than one texture at a time on a polygon. For instance, a light map texture may be used to light a surface as an alternative to recalculating that lighting every time the surface is rendered. Another multitexture technique is bump mapping, which allows a texture to directly control the facing direction of a surface for the purposes of its lighting calculations; it can give a very good appearance of a complex surface, such as tree bark or rough concrete, that takes on lighting detail in addition to the usual detailed coloring. Bump mapping has become popular in recent video games, as graphics hardware has become powerful enough to accommodate it in real-time.

The way the resulting pixels on the screen are calculated from the texels (texture pixels) is governed by texture filtering. The fastest method is to use the nearest-neighbour interpolation, but bilinear interpolation or trilinear interpolation between mipmaps are two commonly used alternatives which reduce aliasing or jaggies. In the event of a texture coordinate being outside the texture, it is either clamped or wrapped.

3D Texturing

Series Title Date Presenter Min
Texturing Sci-fi Game Assets in Substance Designer Texturing Sci-fi Game Assets in Substance Designer 9/28/2015 Victor Kam 165
Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS 9/26/2015 Miguel Lleras Villaveces 189
'Daydreamer' Production Pipeline Volume 4: Surfacing 'Daydreamer' Production Pipeline Volume 4: Surfacing 8/21/2015 Eddie Russell 100
Texturing a Stylized Game Environment in Photoshop Texturing a Stylized Game Environment in Photoshop 7/29/2015 Alex Jerjomin 135
Developing a Workflow for Rendering Fur in V-Ray Developing a Workflow for Rendering Fur in V-Ray 7/2/2015 Shane Simpson 99
Creating Animal Fur for Games in Substance Painter Creating Animal Fur for Games in Substance Painter 3/11/2015 Joshua Kinney 134
Introduction to Substance Designer 4.6 Introduction to Substance Designer 4.6 2/18/2015 Eddie Russell 241
Your First Day in MARI Your First Day in MARI 2/14/2015 Eddie Russell 198
UV Mapping Workflows in Blender UV Mapping Workflows in Blender 1/28/2015 Justin Marshall 43
Introduction to Materials in Substance Painter Introduction to Materials in Substance Painter 1/21/2015 Eddie Russell 40
Taking Skin Textures from Good to Great in MARI Taking Skin Textures from Good to Great in MARI 1/3/2015 Eddie Russell 96
Painting and Rendering Ptex Textures Using Mudbox and Maya Painting and Rendering Ptex Textures Using Mudbox and Maya 12/7/2014 Eddie Russell 161
Introduction to Substance Painter Introduction to Substance Painter 11/2/2014 Eddie Russell 183
Utilizing the Node Editor in Maya 2015 Utilizing the Node Editor in Maya 2015 10/25/2014 Eddie Russell 59
Game Character UVs Made Easy in 3ds Max Game Character UVs Made Easy in 3ds Max 10/10/2014 Joshua Kinney 160
UV Mapping Workflows in Maya UV Mapping Workflows in Maya 9/10/2014 Eddie Russell 213
Painting Textures for Low Polygon Props in MARI Painting Textures for Low Polygon Props in MARI 9/2/2014 Eddie Russell 124
Creating Production Quality Hair Using KRAKATOA in 3ds Max Creating Production Quality Hair Using KRAKATOA in 3ds Max 8/31/2014 John Brophy 195
Your First Day with Shading Networks in Maya Your First Day with Shading Networks in Maya 8/23/2014 Eddie Russell 77
Transferring Textures Between Assets in MARI Transferring Textures Between Assets in MARI 8/2/2014 Eddie Russell 41
Utilizing Shading Networks in Maya 2015 Utilizing Shading Networks in Maya 2015 7/5/2014 Eddie Russell 121
Sculpting a Realistic Elephant in ZBrush Sculpting a Realistic Elephant in ZBrush 6/9/2014 Lee Magalhaes 173
Essential Strategies for Hand Painting Textures in MARI Essential Strategies for Hand Painting Textures in MARI 5/11/2014 Eddie Russell 161
Essential Strategies for Hand Painting Textures in Mudbox Essential Strategies for Hand Painting Textures in Mudbox 4/29/2014 Eddie Russell 134
Your First Day Painting Textures in Mudbox Your First Day Painting Textures in Mudbox 4/7/2014 Eddie Russell 145
Introduction to Ptex Texturing in MARI Introduction to Ptex Texturing in MARI 3/1/2014 Eddie Russell 42
Realistic Character Texturing Using dDo in Photoshop Realistic Character Texturing Using dDo in Photoshop 2/24/2014 Matthew Kean 196
Creating a Photorealistic Skin Shader in Maya and V-Ray Creating a Photorealistic Skin Shader in Maya and V-Ray 2/16/2014 Clifford Otomi Green 145
Combining Painted and Image-based Textures in MARI Combining Painted and Image-based Textures in MARI 2/11/2014 Eddie Russell 120
Your First Day in MODO Your First Day in MODO 2/8/2014 Justin Marshall 86
Beginner's Guide to MARI Beginner's Guide to MARI 2/6/2014 Eddie Russell 81
Creature Texturing in MARI Creature Texturing in MARI 2/4/2014 Eddie Russell 189
Interior UV and Texture Tips in Maya Interior UV and Texture Tips in Maya 2/3/2014 Justin Marshall 76
Texturing Game Characters in Mudbox Texturing Game Characters in Mudbox 1/11/2014 Joshua Kinney 220
10 Tips to Help Make You Successful in MARI 10 Tips to Help Make You Successful in MARI 1/3/2014 Eddie Russell 103
Texture Projection Techniques in MARI Texture Projection Techniques in MARI 12/23/2013 Eddie Russell 151
Texture Painting in ZBrush Texture Painting in ZBrush 12/19/2013 Justin Marshall 105
Texturing Game Characters in MARI Texturing Game Characters in MARI 12/9/2013 Eddie Russell 239
Mudbox for ZBrush Artists Mudbox for ZBrush Artists 12/2/2013 Justin Marshall 113
Introduction to UVLayout Introduction to UVLayout 11/25/2013 Eddie Russell 180
Painting Textures for Terrain in MARI Painting Textures for Terrain in MARI 11/18/2013 Eddie Russell 113
Painting Realistic Eyes in MARI Painting Realistic Eyes in MARI 11/4/2013 Eddie Russell 136
Painting Realistic Skin in MARI: Hands Painting Realistic Skin in MARI: Hands 10/7/2013 Eddie Russell 191
Texturing a Robot with Ptex in MARI Texturing a Robot with Ptex in MARI 7/8/2013 Eddie Russell 224
Quick Start to ZBrush: Volume 3 Quick Start to ZBrush: Volume 3 7/1/2013 Justin Marshall 95
Introduction to MARI 2.0 Introduction to MARI 2.0 5/13/2013 Eddie Russell 275
Introduction to Substance Designer 3.5 Introduction to Substance Designer 3.5 4/15/2013 Joshua Kinney 96
MicroMesh Techniques in ZBrush MicroMesh Techniques in ZBrush 4/8/2013 Justin Marshall 51
Understanding the Basics of nHair in Maya Understanding the Basics of nHair in Maya 4/8/2013 Antony Ward 151
Texturing a Low Polygon Sci-fi Weapon in MARI Texturing a Low Polygon Sci-fi Weapon in MARI 3/25/2013 Eddie Russell 123
Texturing Animal Eyes in Maya Texturing Animal Eyes in Maya 1/14/2013 Justin Marshall 86
Maximizing Your Wacom Device for MARI Maximizing Your Wacom Device for MARI 12/1/2012 Eddie Russell 64
Maximizing Your Wacom Device for Maya Maximizing Your Wacom Device for Maya 12/1/2012 Kyle Green 38
Aging Wood and Metal Textures in Photoshop Aging Wood and Metal Textures in Photoshop 11/1/2012 Will Harbison 105
Automotive Texturing in MARI Automotive Texturing in MARI 11/1/2012 Eddie Russell 197
Texturing Prehistoric Reptiles in MARI Texturing Prehistoric Reptiles in MARI 10/1/2012 Eddie Russell 174
Low Polygon Texturing in MARI Low Polygon Texturing in MARI 9/1/2012 Eddie Russell 235
Professional Series: Creating Character Variation with Texture Maps Professional Series: Creating Character Variation with Texture Maps 9/1/2012 Justin Marshall 90
Automotive Texturing and Rendering in Maya and Maxwell Render Automotive Texturing and Rendering in Maya and Maxwell Render 8/1/2012 Stanislav Poritskiy 315
Texturing a Realistic Human in Maya and ZBrush Texturing a Realistic Human in Maya and ZBrush 8/1/2012 Cory Cosper 106
Utilizing the Node Editor in Maya 2013 Utilizing the Node Editor in Maya 2013 8/1/2012 Kyle Green 43
Creating Ptex Textures in MARI Creating Ptex Textures in MARI 7/1/2012 Eddie Russell 58
Environment Techniques in Mudbox Environment Techniques in Mudbox 7/1/2012 Justin Marshall 98
FiberMesh Integration with ZBrush FiberMesh Integration with ZBrush 7/1/2012 Justin Marshall 45
What's New in MARI 1.4 What's New in MARI 1.4 6/2/2012 Eddie Russell 30
What's New in MARI 1.4v3 What's New in MARI 1.4v3 6/2/2012 Eddie Russell 43
Introduction to Mudbox 2013 Introduction to Mudbox 2013 6/1/2012 Justin Marshall 286
Texturing Low Polygon Game Characters in Photoshop Texturing Low Polygon Game Characters in Photoshop 6/1/2012 Joshua Kinney 699
Multi-Tile Texture Workflows Multi-Tile Texture Workflows 5/1/2012 Justin Marshall 51
CG101: Texturing CG101: Texturing 4/16/2012 Papa Georgio 19
Fiber Techniques in ZBrush Fiber Techniques in ZBrush 4/1/2012 Justin Marshall 99
MARI Shader Module Reference Library MARI Shader Module Reference Library 4/1/2012 Eddie Russell 165
Transforming Robot Production Pipeline Volume 5: Robot Texturing Transforming Robot Production Pipeline Volume 5: Robot Texturing 4/1/2012 Eddie Russell 119
Working with Projectors in MARI Working with Projectors in MARI 4/1/2012 Eddie Russell 74
MARI Filter Reference Library MARI Filter Reference Library 3/1/2012 Eddie Russell 127
Maya Modeling Reference Library: Edit UVs Maya Modeling Reference Library: Edit UVs 3/1/2012 Dan LeFebvre 121
Transforming Robot Production Pipeline Volume 3: Truck Texturing Transforming Robot Production Pipeline Volume 3: Truck Texturing 3/1/2012 Eddie Russell 93
Essential Strategies for Hand Painting Textures in MARI 1.4v1 Essential Strategies for Hand Painting Textures in MARI 1.4v1 2/1/2012 Eddie Russell 181
UV Mapping Workflows in 3ds Max UV Mapping Workflows in 3ds Max 2/1/2012 Joshua Kinney 283
Maya Modeling Reference Library: Create UVs Maya Modeling Reference Library: Create UVs 11/1/2011 Dan LeFebvre 81
Texturing a Female Hero in ZBrush Texturing a Female Hero in ZBrush 11/1/2011 Justin Marshall 150
New Features in MARI 1.3 New Features in MARI 1.3 10/3/2011 Justin Marshall 44
Professional Series: Texturing Military Vehicles in MARI Professional Series: Texturing Military Vehicles in MARI 9/2/2011 Justin Marshall 78
Utilizing Shading Networks in 3ds Max Utilizing Shading Networks in 3ds Max 9/2/2011 Kyle Green 92
Softimage Render Tree Reference Library: Texture Nodes Softimage Render Tree Reference Library: Texture Nodes 7/2/2011 Kyle Green 156
Texturing Ask DTs in Maya Texturing Ask DTs in Maya 7/2/2011 Dan LeFebvre 283
Still Life Texturing in Mudbox Still Life Texturing in Mudbox 6/15/2011 Sharlene Lin 149
Beginner's Guide to MARI 1.2 Beginner's Guide to MARI 1.2 5/2/2011 Justin Marshall 61
Creature Texturing in MARI 1.2 Creature Texturing in MARI 1.2 5/2/2011 Justin Marshall 203
Establishing a Solid Foundation in MARI Establishing a Solid Foundation in MARI 5/2/2011 Justin Marshall 198
Tips and Tricks in MARI Tips and Tricks in MARI 5/2/2011 Justin Marshall 65
Using the Multi Map Exporter in ZBrush Using the Multi Map Exporter in ZBrush 4/4/2011 Justin Marshall 33
Utilizing Shading Networks in Maya 2011 Utilizing Shading Networks in Maya 2011 4/4/2011 Kyle Green 104
Beginner's Guide to Shading Networks in Maya Beginner's Guide to Shading Networks in Maya 3/1/2011 Kyle Green 59
Projection Painting with Spotlight in ZBrush Projection Painting with Spotlight in ZBrush 2/1/2011 Justin Marshall 56
Working with Spotlight in ZBrush Working with Spotlight in ZBrush 10/31/2010 Justin Marshall 69
Getting Started with BodyPaint 3D Getting Started with BodyPaint 3D 10/1/2010 Justin Marshall 143
Getting Started with UVs in 3ds Max Getting Started with UVs in 3ds Max 9/1/2010 Justin Marshall 73
Getting Started with UVs in Maya 2011 Getting Started with UVs in Maya 2011 9/1/2010 Justin Marshall 76
Creating Hair for Next-Gen Game Characters in Maya Creating Hair for Next-Gen Game Characters in Maya 8/4/2010 Kyle Green 122
Introduction to Mudbox 2011 Introduction to Mudbox 2011 8/4/2010 Justin Marshall 255
UV Master in ZBrush UV Master in ZBrush 5/3/2010 Kyle Green 56
Creating Realistic Eyes in Photoshop and Softimage Creating Realistic Eyes in Photoshop and Softimage 2/18/2010 Kyle Green 100
Getting Started with Fur in MODO Getting Started with Fur in MODO 10/22/2009 Justin Marshall 72
Using PaintStop in ZBrush Using PaintStop in ZBrush 9/24/2009 Justin Marshall 47
3D Texturing Overview in Photoshop 3D Texturing Overview in Photoshop 9/17/2009 Kyle Green 64
Detailing and Aging Props in Mudbox Detailing and Aging Props in Mudbox 9/17/2009 Justin Marshall 56
Texturing Game Props in 3ds Max and Photoshop Texturing Game Props in 3ds Max and Photoshop 9/10/2009 Justin Marshall 128
Creating Game Weapons in 3ds Max and ZBrush Creating Game Weapons in 3ds Max and ZBrush 8/27/2009 Justin Marshall 127
Material Creation Workflows in 3ds Max Material Creation Workflows in 3ds Max 8/4/2009 Justin Marshall 61
Painting Multiple Channels in Mudbox Painting Multiple Channels in Mudbox 8/4/2009 Justin Marshall 66
Texturing a Photorealistic Human Using ZBrush Texturing a Photorealistic Human Using ZBrush 8/4/2009 Kyle Green 35
Texturing Using the Viewport Canvas in 3ds Max Texturing Using the Viewport Canvas in 3ds Max 8/4/2009 Justin Marshall 52
Using the UV Unfold Feature in Softimage Using the UV Unfold Feature in Softimage 8/4/2009 Kyle Green 30
Shading Network Tips and Tricks in Maya Shading Network Tips and Tricks in Maya 3/2/2009 Delano Athias 45
Texturing Tips and Tricks in Maya Texturing Tips and Tricks in Maya 11/2/2008 Justin Marshall 54
Texture Painting with Maya and Photoshop Texture Painting with Maya and Photoshop 9/10/2008 Justin Marshall 289
UV Mapping Workflows in Maya 2008 UV Mapping Workflows in Maya 2008 8/18/2008 Justin Marshall 202
Texturing Next-Gen Characters in ZBrush Texturing Next-Gen Characters in ZBrush 3/31/2008 Justin Marshall 248
Creating Digital Humans 3: UV and Texture Mapping Creating Digital Humans 3: UV and Texture Mapping 8/27/2007 Justin Marshall 378
Texturing with ZBrush Texturing with ZBrush 8/16/2007 Kyle Green 224
UV Layout in XSI UV Layout in XSI 7/10/2006 Kyle Green 197
      Total 16013

 

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