Game Programming Sudoko using WPF: (5 Videos) Game Programming Suduko wpf, game development software, Video Game Programming, Electronic Sudoku
3-Minute Video Tour of LearnVisualStudio.NET by Bob Tabor
This is a 5-part webcast series on game programming Suduko using Windows Presentation Foundation (WPF) presented by Lucas Magder. Visual Studio's WPF provides you with excellent
game development software.
Topics covered in this series include: Game Programming Suduko wpf, game development software, Video Game Programming, Electronic Sudoku, and more
Be sure to check out the other video series on Video Game Programming.
photo credit: wampyrii
Game Programming Sudoku using WPF
| 1. Introduction |
| Key Concepts:
In Part 1 of this webcast series, you have the opportunity to put together the basic user interface design for the game and learn the fundamentals of Windows Presentation Foundation. May 2, 2006 60 minutes |
| 2. Creating Classes, Bind User Interface, Custom Controls |
| Key Concepts:
In Part 2 of this webcast series, you get to practice creating the Sudoku game classes and binding the user interface to the game logic through a custom control. May 4, 2006 60 minutes |
| 3. Enhancing User Interface |
| Key Concepts:
In Part 3 of this webcast series, you learn how to make your Sudoku game look cool by adding features such as animation, skinning, and user interface effects. May 8, 2006 60 minutes |
| 4. Complex Custom Controls and Problem-Solving Algorithms |
| Key Concepts:
In Part 4 of this webcast series, you get experience with creating more complex custom controls for your Sudoku game. We also show you how to build a security-conscious plug-in system to implement various Sudoku-solving algorithms. May 10, 2006 60 minutes |
| 5. Comparing AIs |
| Key Concepts:
In Part 5 of this webcast series, you learn how to build an interface for your Sudoku game to load and benchmark multiple AIs, as well as a custom graphing component that compares the AIs. May 12, 2006 60 minutes |
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