Match Moving Video Tutorials – 30 Hours

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An illustration of feature projection. Around the rendering of a 3D structure, red dots represent points that are chosen by the tracking process. Cameras at frame i and j project the view onto a plane depending on the parameters of the camera. In this way features tracked in 2D correspond to real points
An illustration of feature projection. Around the rendering of a 3D structure, red dots represent points that are chosen by the tracking process. Cameras at frame i and j project the view onto a plane depending on the parameters of the camera. In this way features tracked in 2D correspond to real points in a 3D space. Although this particular illustration is computer-generated, match moving is normally done on real objects.
Copyrighted free use, https://commons.wikimedia.org/w/index.php?curid=936279

Background: In cinematography, is a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. The term is used loosely to describe several different methods of extracting camera motion information from a motion picture. Sometimes referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry. Match moving is sometimes confused with motion capture, which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the Kinect camera have begun to change this). Match moving is also distinct from motion control photography, which uses mechanical hardware to execute multiple identical camera moves. Match moving, by contrast, is typically a software-based technology, applied after the fact to normal footage recorded in uncontrolled environments with an ordinary camera.

Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program. When new animated elements are composited back into the original live-action shot, they will appear in perfectly matched perspective and therefore appear seamless.

As it is mostly software-based, match moving has become increasingly affordable as the cost of computer power has declined; it is now an established visual-effects tool and is even used in live television broadcasts as part of providing effects such as the virtual yellow-down-line in American football.

Matchmoving

Series Title Date Presenter Min
Exploring the New Features in PFTrack2015 Exploring the New Features in PFTrack2015 4/17/2015 Michael Raphaelovich 57
Getting Started in 3DEqualizer Getting Started in 3DEqualizer 6/21/2015 Michael Raphaelovich 77
Getting Started with mocha for After Effects Getting Started with mocha for After Effects 11/18/2009 Chris Glick 65
Introduction to Tracking in Fusion Introduction to Tracking in Fusion 10/15/2009 Chris Glick 50
Match Moving and Compositing Pipeline in Maya and After Effects Match Moving and Compositing Pipeline in Maya and After Effects 8/4/2010 Chris Glick 556
Removing Objects with Camera Projection in NUKE Removing Objects with Camera Projection in NUKE 10/3/2011 Chris Glick 174
Rig Removal in NUKE Rig Removal in NUKE 7/29/2015 Ognian Bozikov 231
Solving Common Issues with Matchmoving in PFTrack and Maya Solving Common Issues with Matchmoving in PFTrack and Maya 12/14/2014 Michael Raphaelovich 81
Solving Multiple Shot Types in PFTrack Solving Multiple Shot Types in PFTrack 5/7/2014 Lee Mar 194
Transforming Robot Production Pipeline Volume 7: Match Moving Transforming Robot Production Pipeline Volume 7: Match Moving 4/1/2012 Chris Glick 146
Understanding Basic Matchmoving Techniques in PFTrack and MatchMover Understanding Basic Matchmoving Techniques in PFTrack and MatchMover 11/4/2013 Michael Raphaelovich 97
Your First Day in boujou Your First Day in boujou 10/14/2014 Michael Raphaelovich 81
      Total 1809

 

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