3D Modeling Video Tutorials -1,170 Hours
Here is a collection of over 1,170 hours of premium video tutorials on 3D Modeling by Pluralsight. In order to view the videos, you need to become a member of Pluralsight.

Background: In 3D computer graphics, 3D modeling (or modelling) is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices.
3D Modeling
| Series | Title | Date | Presenter | Min |
|---|---|---|---|---|
| Professional Tips for Modeling Complex Shapes: Part 3 | Professional Tips for Modeling Complex Shapes: Part 3 | 12/4/2015 | Paul Conner | 430 |
| Modeling an Assault Rifle in Blender | Modeling an Assault Rifle in Blender | 11/22/2015 | Mark Masters | 575 |
| Creating an African Tribal Mask for 3D Printing in Maya and Mudbox | Creating an African Tribal Mask for 3D Printing in Maya and Mudbox | 10/16/2015 | Eric Kunzendorf | 253 |
| Professional Tips for Modeling Complex Shapes: Part 2 | Professional Tips for Modeling Complex Shapes: Part 2 | 10/13/2015 | Paul Conner | 231 |
| 3D Concept Creation in V-Ray for Maya | 3D Concept Creation in V-Ray for Maya | 10/8/2015 | Clifford Otomi Green | 126 |
| Building a Toy Plane for 3D Printing in Maya and Mudbox | Building a Toy Plane for 3D Printing in Maya and Mudbox | 9/25/2015 | Eric Kunzendorf | 359 |
| NanoMesh Workflows in ZBrush | NanoMesh Workflows in ZBrush | 9/24/2015 | Justin Marshall | 66 |
| MeshFusion Workflows in MODO | MeshFusion Workflows in MODO | 9/17/2015 | Justin Marshall | 66 |
| Advanced Techniques and Workflows in Vue | Advanced Techniques and Workflows in Vue | 9/11/2015 | Dylan Yarbrough | 370 |
| MODO for CINEMA 4D Artists | MODO for CINEMA 4D Artists | 9/4/2015 | Justin Marshall | 102 |
| Modeling an Organized Head Mesh in Maya | Modeling an Organized Head Mesh in Maya | 9/3/2015 | Paul Conner | 341 |
| Creating a Realistic Environment in Blender | Creating a Realistic Environment in Blender | 9/2/2015 | Jeannot Landry | 267 |
| Utilizing Basic Modeling Tools and Principles in Rhino | Utilizing Basic Modeling Tools and Principles in Rhino | 9/1/2015 | Adam Fairless | 229 |
| Creating a Secondary Game Vehicle in 3ds Max | Creating a Secondary Game Vehicle in 3ds Max | 8/11/2015 | Chidi Mbadugha | 998 |
| ‘Daydreamer’ Production Pipeline Volume 1: Modeling and UVs | ‘Daydreamer’ Production Pipeline Volume 1: Modeling and UVs | 8/7/2015 | Justin Marshall | 84 |
| Modeling a Detailed Electric Guitar in Maya | Modeling a Detailed Electric Guitar in Maya | 8/4/2015 | Paul Conner | 1093 |
| Building Complex Surface Geometry in SOLIDWORKS | Building Complex Surface Geometry in SOLIDWORKS | 8/2/2015 | Dave Prince | 164 |
| Creating an Alpha Pack in ZBrush | Creating an Alpha Pack in ZBrush | 7/22/2015 | Kurt Williams | 116 |
| Designing an Underwater Scene in CINEMA 4D and After Effects | Designing an Underwater Scene in CINEMA 4D and After Effects | 7/16/2015 | Patrick Longstreth | 192 |
| Understanding the Surface Modeling Tools in SOLIDWORKS | Understanding the Surface Modeling Tools in SOLIDWORKS | 7/7/2015 | Chris Scarlett | 114 |
| Professional High Poly Modeling Tips in Maya LT | Professional High Poly Modeling Tips in Maya LT | 7/1/2015 | Colin Stewart | 480 |
| Modeling a Hard Surface Sci-Fi Asset in 3ds Max | Modeling a Hard Surface Sci-Fi Asset in 3ds Max | 6/26/2015 | Tim Diaz | 151 |
| Designing a Low Poly Game Environment in Blender | Designing a Low Poly Game Environment in Blender | 6/25/2015 | Jeannot Landry | 317 |
| Modeling For Dynamics In Houdini and Maya | Modeling For Dynamics In Houdini and Maya | 6/24/2015 | John Moncrief | 75 |
| Designing Jewelry for 3D Printing in ZBrush and Maya | Designing Jewelry for 3D Printing in ZBrush and Maya | 6/22/2015 | Helen Duckworth | 79 |
| Modeling and Rendering a Face Mask with ZBrush and KeyShot | Modeling and Rendering a Face Mask with ZBrush and KeyShot | 6/15/2015 | Isaac Oster | 348 |
| Creating Architectural Visualizations Using Enlighten in Unity | Creating Architectural Visualizations Using Enlighten in Unity | 5/30/2015 | Michael Calver | 143 |
| Modeling Realistic Trees with SpeedTree | Modeling Realistic Trees with SpeedTree | 5/27/2015 | Robert Meyers | 90 |
| Creating a Bathroom Visualization in 3ds Max and V-Ray | Creating a Bathroom Visualization in 3ds Max and V-Ray | 5/25/2015 | Thomas Ross | 142 |
| Modeling a Bracelet in Rhino and ZBrush | Modeling a Bracelet in Rhino and ZBrush | 5/24/2015 | Jean Gorospe | 151 |
| Methodically Designing a Spur Gear in SolidWorks 2012 | Methodically Designing a Spur Gear in SolidWorks 2012 | 5/21/2015 | Chris Scarlett | 145 |
| Modeling and Rendering a Concept Design for Footwear in Blender and KeyShot | Modeling and Rendering a Concept Design for Footwear in Blender and KeyShot | 5/15/2015 | Gamal Prather | 420 |
| Modeling Realistic Interiors in 3ds Max and Marvelous Designer | Modeling Realistic Interiors in 3ds Max and Marvelous Designer | 5/10/2015 | Andrew Ryan Parker | 322 |
| Tips for Modeling Complex Shapes in Maya | Tips for Modeling Complex Shapes in Maya | 4/28/2015 | Paul Conner | 289 |
| Designing and Modeling a Sci-fi Prop in Blender | Designing and Modeling a Sci-fi Prop in Blender | 4/17/2015 | Denis Osmanbegovic | 104 |
| Using LayOut to Present Your SketchUp Models and Concepts | Using LayOut to Present Your SketchUp Models and Concepts | 4/15/2015 | Pierre Derenoncourt | 107 |
| Creating a Floater Pack in Maya | Creating a Floater Pack in Maya | 4/10/2015 | Kurt Williams | 155 |
| Using DWG Files to Create 3D Models in SketchUp | Using DWG Files to Create 3D Models in SketchUp | 4/8/2015 | Pierre Derenoncourt | 128 |
| Product Design Visualization in Rhino and V-Ray | Product Design Visualization in Rhino and V-Ray | 4/4/2015 | Nigel Gough | 368 |
| Accelerating the Character Creation Pipeline in Maya | Accelerating the Character Creation Pipeline in Maya | 4/2/2015 | Eric Kunzendorf | 239 |
| Sculpting Miniatures in ZBrush | Sculpting Miniatures in ZBrush | 3/18/2015 | Lee Magalhaes | 159 |
| Creating a Production Ready Character in Blender | Creating a Production Ready Character in Blender | 3/16/2015 | Jeannot Landry | 792 |
| Product Design Pipeline: Modeling a Watch in Rhino | Product Design Pipeline: Modeling a Watch in Rhino | 2/14/2015 | Adam Fairless | 400 |
| Creating Dynamic Components in SketchUp | Creating Dynamic Components in SketchUp | 2/9/2015 | Pierre Derenoncourt | 83 |
| Introduction to Modeling in CINEMA 4D R16 | Introduction to Modeling in CINEMA 4D R16 | 2/5/2015 | Justin Marshall | 151 |
| Designing a Sea Creature in ZBrush | Designing a Sea Creature in ZBrush | 1/29/2015 | Gordon Goane | 421 |
| Modeling a Realistic Helicopter in LightWave 3D | Modeling a Realistic Helicopter in LightWave 3D | 1/19/2015 | Phil Nolan | 268 |
| Asset Pipeline in Maya and Mudbox | Asset Pipeline in Maya and Mudbox | 1/17/2015 | Justin Marshall | 103 |
| Asset Pipeline in Maya and ZBrush | Asset Pipeline in Maya and ZBrush | 1/13/2015 | Justin Marshall | 85 |
| Retopology Techniques in CINEMA 4D | Retopology Techniques in CINEMA 4D | 1/9/2015 | Justin Marshall | 83 |
| Using Dynamics for Destruction in Maya | Using Dynamics for Destruction in Maya | 12/20/2014 | Peter Gend | 139 |
| Modeling a Machine Gun Turret in CINEMA 4D | Modeling a Machine Gun Turret in CINEMA 4D | 12/15/2014 | Andy Lefton | 135 |
| Blend Shape Workflows in Mudbox and Maya | Blend Shape Workflows in Mudbox and Maya | 12/13/2014 | Justin Marshall | 49 |
| Creating CheckMate Certified Models in CINEMA 4D | Creating CheckMate Certified Models in CINEMA 4D | 12/11/2014 | Justin Marshall | 90 |
| Creating a Kitchen Visualization in 3ds Max and V-Ray | Creating a Kitchen Visualization in 3ds Max and V-Ray | 11/21/2014 | Saša Posloncec | 164 |
| Bringing Your Designs to Life with 3D Printing in Blender | Bringing Your Designs to Life with 3D Printing in Blender | 11/17/2014 | Apollo Spiliotis | 204 |
| Learning to Work Quickly and Efficiently in Rhino | Learning to Work Quickly and Efficiently in Rhino | 11/13/2014 | Jean Gorospe | 246 |
| Automotive Modeling in 3ds Max 2015 | Automotive Modeling in 3ds Max 2015 | 10/21/2014 | Joshua Kinney | 503 |
| Creating a Sci-Fi Gun in Blender | Creating a Sci-Fi Gun in Blender | 10/1/2014 | Costas Frost | 335 |
| Creating a Detailed Dress in Marvelous Designer | Creating a Detailed Dress in Marvelous Designer | 9/29/2014 | Antony Ward | 192 |
| Using Match Photo in SketchUp | Using Match Photo in SketchUp | 9/24/2014 | Pierre Derenoncourt | 77 |
| ZModeler Workflows | ZModeler Workflows | 9/24/2014 | Justin Marshall | 57 |
| Realistic Game Character Modeling in 3ds Max | Realistic Game Character Modeling in 3ds Max | 9/17/2014 | Joshua Kinney | 392 |
| Creating Cartoon Characters in CINEMA 4D | Creating Cartoon Characters in CINEMA 4D | 9/16/2014 | Justin Marshall | 153 |
| Your First Day in Blender | Your First Day in Blender | 9/15/2014 | Justin Marshall | 79 |
| Your First Day in ZBrush | Your First Day in ZBrush | 9/8/2014 | Justin Marshall | 98 |
| Creating Next-Gen Game Weapons in 3ds Max | Creating Next-Gen Game Weapons in 3ds Max | 8/19/2014 | Joshua Kinney | 721 |
| Your First Day in 3ds Max | Your First Day in 3ds Max | 8/10/2014 | Joshua Kinney | 139 |
| Introduction to Modeling in Blender | Introduction to Modeling in Blender | 7/22/2014 | Justin Marshall | 155 |
| Quick Start to Modeling in MODO: Volume 3 | Quick Start to Modeling in MODO: Volume 3 | 6/22/2014 | Justin Marshall | 91 |
| Broadcast Modeling Tips in CINEMA 4D | Broadcast Modeling Tips in CINEMA 4D | 6/19/2014 | Justin Marshall | 75 |
| Quick Start to Modeling in MODO: Volume 1 | Quick Start to Modeling in MODO: Volume 1 | 6/2/2014 | Justin Marshall | 67 |
| Quick Start to Modeling in MODO: Volume 2 | Quick Start to Modeling in MODO: Volume 2 | 5/11/2014 | Justin Marshall | 59 |
| CINEMA 4D for Softimage Artists | CINEMA 4D for Softimage Artists | 5/8/2014 | Justin Marshall | 103 |
| Advancing Your Matchmoving Techniques in PFTrack and Maya | Advancing Your Matchmoving Techniques in PFTrack and Maya | 4/21/2014 | Michael Raphaelovich | 110 |
| Cloth Workflows in ZBrush | Cloth Workflows in ZBrush | 4/21/2014 | Justin Marshall | 92 |
| Maya for CINEMA 4D Artists | Maya for CINEMA 4D Artists | 4/4/2014 | Justin Marshall | 88 |
| Becoming a Character Setup Artist in CINEMA 4D | Becoming a Character Setup Artist in CINEMA 4D | 4/2/2014 | Delano Athias | 196 |
| Creating a Roman Warrior Agent in Massive Prime | Creating a Roman Warrior Agent in Massive Prime | 3/30/2014 | Basel AlMadi | 141 |
| CINEMA 4D for Maya Artists | CINEMA 4D for Maya Artists | 2/19/2014 | Justin Marshall | 108 |
| Creating Five Architecture Facades in 3ds Max and V-Ray | Creating Five Architecture Facades in 3ds Max and V-Ray | 1/14/2014 | Micha Koren | 347 |
| Automotive Modeling in MODO | Automotive Modeling in MODO | 1/7/2014 | Justin Marshall | 266 |
| Creating Cartoon Characters in MODO | Creating Cartoon Characters in MODO | 12/30/2013 | Justin Marshall | 209 |
| Modeling Interiors in Maya | Modeling Interiors in Maya | 12/23/2013 | Justin Marshall | 267 |
| ZBrush for Mudbox Artists | ZBrush for Mudbox Artists | 12/16/2013 | Justin Marshall | 134 |
| Getting Started with UVs in Maya | Getting Started with UVs in Maya | 11/25/2013 | Justin Marshall | 77 |
| Hard Surface Modeling Techniques in MODO | Hard Surface Modeling Techniques in MODO | 11/25/2013 | Justin Marshall | 215 |
| Creating a Modern-Style Interior Scene in CINEMA 4D and V-Ray | Creating a Modern-Style Interior Scene in CINEMA 4D and V-Ray | 11/11/2013 | Adam Chase | 173 |
| Quick Start to Modeling in Maya: Volume 5 | Quick Start to Modeling in Maya: Volume 5 | 11/11/2013 | Justin Marshall | 184 |
| High-resolution Game Character Creation Pipeline in ZBrush and Maya | High-resolution Game Character Creation Pipeline in ZBrush and Maya | 11/4/2013 | Matthew Kean | 657 |
| Quick Start to Modeling in Maya: Volume 4 | Quick Start to Modeling in Maya: Volume 4 | 11/4/2013 | Justin Marshall | 93 |
| New Modeling Features in CINEMA 4D R15 | New Modeling Features in CINEMA 4D R15 | 10/28/2013 | Justin Marshall | 45 |
| Quick Start to Modeling in Maya: Volume 3 | Quick Start to Modeling in Maya: Volume 3 | 10/28/2013 | Justin Marshall | 108 |
| Quick Start to Modeling in Maya: Volume 2 | Quick Start to Modeling in Maya: Volume 2 | 10/21/2013 | Justin Marshall | 76 |
| Quick Start to Modeling in Maya: Volume 1 | Quick Start to Modeling in Maya: Volume 1 | 10/14/2013 | Justin Marshall | 94 |
| Building a Professional Tracking Pipeline in Maya and SynthEyes | Building a Professional Tracking Pipeline in Maya and SynthEyes | 10/7/2013 | Nha Le | 108 |
| Creating a Transformable Flying Car in Maya and Silo | Creating a Transformable Flying Car in Maya and Silo | 9/30/2013 | Antony Ward | 257 |
| Developing Expert Product Visualizations in Maya and V-Ray | Developing Expert Product Visualizations in Maya and V-Ray | 9/16/2013 | Oasim Karmieh | 177 |
| Electronic Product Design in Rhino | Electronic Product Design in Rhino | 9/12/2013 | Marc Tran | 82 |
| Generating Architectural Visualization Concepts in Rhino | Generating Architectural Visualization Concepts in Rhino | 9/3/2013 | Nigel Gough | 209 |
| Sculpting Human Arms in ZBrush | Sculpting Human Arms in ZBrush | 8/26/2013 | Lee Magalhaes | 146 |
| Sculpting Human Eyes in ZBrush | Sculpting Human Eyes in ZBrush | 8/26/2013 | Justin Marshall | 34 |
| Creating a Game-Ready Sci-Fi Environment in Maya | Creating a Game-Ready Sci-Fi Environment in Maya | 8/19/2013 | Roel Coucke | 142 |
| Retopology Techniques in Mudbox | Retopology Techniques in Mudbox | 8/12/2013 | Justin Marshall | 45 |
| Introduction to Modeling in Softimage | Introduction to Modeling in Softimage | 8/5/2013 | Justin Marshall | 206 |
| Quick Start to Modeling in 3ds Max: Volume 5 | Quick Start to Modeling in 3ds Max: Volume 5 | 8/5/2013 | Joshua Kinney | 413 |
| Creating Realistic and Effective Product Renders in Maya | Creating Realistic and Effective Product Renders in Maya | 7/29/2013 | Mauro Sanna | 1094 |
| Quick Start to Modeling in 3ds Max: Volume 4 | Quick Start to Modeling in 3ds Max: Volume 4 | 7/29/2013 | Joshua Kinney | 145 |
| Quick Start to Modeling in 3ds Max: Volume 3 | Quick Start to Modeling in 3ds Max: Volume 3 | 7/22/2013 | Joshua Kinney | 168 |
| Quick Start to Modeling in 3ds Max: Volume 1 | Quick Start to Modeling in 3ds Max: Volume 1 | 7/15/2013 | Joshua Kinney | 152 |
| Quick Start to Modeling in 3ds Max: Volume 2 | Quick Start to Modeling in 3ds Max: Volume 2 | 7/15/2013 | Joshua Kinney | 151 |
| Sculpting Human Noses in Mudbox | Sculpting Human Noses in Mudbox | 7/8/2013 | Justin Marshall | 38 |
| Quick Start to ZBrush: Volume 2 | Quick Start to ZBrush: Volume 2 | 7/1/2013 | Justin Marshall | 110 |
| Quick Start to ZBrush: Volume 5 | Quick Start to ZBrush: Volume 5 | 7/1/2013 | Justin Marshall | 96 |
| Introduction to Modeling for Games in 3ds Max | Introduction to Modeling for Games in 3ds Max | 6/24/2013 | Joshua Kinney | 365 |
| Using the Modeling Toolkit in Maya 2014 | Using the Modeling Toolkit in Maya 2014 | 6/24/2013 | Justin Marshall | 69 |
| Sculpting Human Mouths in Mudbox | Sculpting Human Mouths in Mudbox | 6/17/2013 | Justin Marshall | 40 |
| Introduction to Modeling in 3ds Max | Introduction to Modeling in 3ds Max | 6/10/2013 | Joshua Kinney | 310 |
| Introduction to 3ds Max 2014 | Introduction to 3ds Max 2014 | 6/3/2013 | Delano Athias, Kyle Green | 732 |
| Introduction to Modeling in Maya | Introduction to Modeling in Maya | 5/27/2013 | Justin Marshall | 271 |
| Skill-Builder: Interpretive Modeling in 3ds Max | Skill-Builder: Interpretive Modeling in 3ds Max | 5/27/2013 | Joshua Kinney | 174 |
| Retopologizing a High-resolution Sculpt for Games in 3D-Coat | Retopologizing a High-resolution Sculpt for Games in 3D-Coat | 5/20/2013 | Shane Olson | 108 |
| Creating a Game-ready Tommy Gun in 3ds Max | Creating a Game-ready Tommy Gun in 3ds Max | 4/22/2013 | Maciej Jura | 413 |
| Skill-Builder: Sculpting in ZBrush and Maya | Skill-Builder: Sculpting in ZBrush and Maya | 4/22/2013 | Justin Marshall | 180 |
| Utilizing Viewport 2.0 in Maya | Utilizing Viewport 2.0 in Maya | 4/15/2013 | Kyle Green | 36 |
| Creating a Photorealistic Bedroom in 3ds Max | Creating a Photorealistic Bedroom in 3ds Max | 4/8/2013 | Amr Abdeen | 347 |
| High Poly Robot Modeling for Games in 3ds Max | High Poly Robot Modeling for Games in 3ds Max | 3/25/2013 | Valentin Yovchev | 903 |
| Skill-Builder: Mastering Topology in Maya | Skill-Builder: Mastering Topology in Maya | 3/25/2013 | Justin Marshall | 214 |
| Scanning 3D Models from Photos in 123D Catch and 3ds Max | Scanning 3D Models from Photos in 123D Catch and 3ds Max | 3/18/2013 | Cristian Spagnuolo | 266 |
| Skill-Builder: Interpretive Modeling in Maya | Skill-Builder: Interpretive Modeling in Maya | 3/18/2013 | Justin Marshall | 155 |
| Hard Surface Techniques in ZBrush 4R5 | Hard Surface Techniques in ZBrush 4R5 | 3/11/2013 | Justin Marshall | 96 |
| Environment Modeling Concepts in 3ds Max | Environment Modeling Concepts in 3ds Max | 3/4/2013 | Joshua Kinney | 154 |
| Character Modeling Concepts in 3ds Max | Character Modeling Concepts in 3ds Max | 2/25/2013 | Joshua Kinney | 371 |
| Environment Modeling Concepts in Maya | Environment Modeling Concepts in Maya | 2/11/2013 | Justin Marshall | 173 |
| Character Modeling Concepts in Maya | Character Modeling Concepts in Maya | 2/4/2013 | Justin Marshall | 295 |
| Creating Realistic Terrains Using EcoSystems in Vue | Creating Realistic Terrains Using EcoSystems in Vue | 1/28/2013 | Scott McEwan | 91 |
| Modeling Sci-Fi Weapons for Games in 3ds Max | Modeling Sci-Fi Weapons for Games in 3ds Max | 1/28/2013 | Joshua Kinney | 636 |
| Alien Concept Design in ZBrush | Alien Concept Design in ZBrush | 1/21/2013 | Justin Fields | 93 |
| Sci-Fi Set Modeling in Maya | Sci-Fi Set Modeling in Maya | 1/7/2013 | Ashish Dani | 209 |
| Asset Workflows for Modular Level Design | Asset Workflows for Modular Level Design | 12/1/2012 | Joshua Kinney | 244 |
| Creating a Sci-fi Hero in Maya and Silo | Creating a Sci-fi Hero in Maya and Silo | 12/1/2012 | Antony Ward | 394 |
| Creating Cartoon Characters in Maya | Creating Cartoon Characters in Maya | 12/1/2012 | Justin Marshall | 274 |
| Introduction to mental ray in 3ds Max | Introduction to mental ray in 3ds Max | 12/1/2012 | Kyle Green | 196 |
| Sculpting Workflows in CINEMA 4D | Sculpting Workflows in CINEMA 4D | 12/1/2012 | Justin Marshall | 92 |
| Cloth Sculpting Workflows in ZBrush | Cloth Sculpting Workflows in ZBrush | 11/1/2012 | Lee Magalhaes | 192 |
| Modeling a Mech Robot in ZBrush | Modeling a Mech Robot in ZBrush | 11/1/2012 | Brad Groatman | 544 |
| Modeling and Animating a Motion Graphics Opener in 3ds Max | Modeling and Animating a Motion Graphics Opener in 3ds Max | 11/1/2012 | Kyle Green | 147 |
| Creating Concept Vehicles in 3ds Max | Creating Concept Vehicles in 3ds Max | 10/1/2012 | Joshua Kinney | 281 |
| Modeling Exterior Scenes in Maya | Modeling Exterior Scenes in Maya | 10/1/2012 | Pat Imrie | 327 |
| What’s New in Maya 2013 | What’s New in Maya 2013 | 9/2/2012 | Delano Athias | 51 |
| Dinosaur Reconstruction in ZBrush | Dinosaur Reconstruction in ZBrush | 9/1/2012 | Peter Minister | 125 |
| Modeling a Detailed Ship in Maya | Modeling a Detailed Ship in Maya | 9/1/2012 | Stanislav Poritskiy | 208 |
| Topology Tools in TopoGun 2.0 | Topology Tools in TopoGun 2.0 | 9/1/2012 | Justin Marshall | 54 |
| Aircraft Modeling and Texturing Techniques in Maya and Silo | Aircraft Modeling and Texturing Techniques in Maya and Silo | 8/1/2012 | Antony Ward | 241 |
| Creating Stylized Males in Maya | Creating Stylized Males in Maya | 8/1/2012 | Justin Marshall | 245 |
| Monster Sculpting Techniques in ZBrush | Monster Sculpting Techniques in ZBrush | 8/1/2012 | Fabrizio Bortolussi | 202 |
| Crafting Characters from Design to Composite in ZBrush and Maya | Crafting Characters from Design to Composite in ZBrush and Maya | 7/1/2012 | Jean-Michel Bihorel | 273 |
| Modeling Creature Concepts in ZBrush | Modeling Creature Concepts in ZBrush | 7/1/2012 | Ryan Lim | 141 |
| Tips and Tricks in Vue | Tips and Tricks in Vue | 6/2/2012 | Joshua Kinney | 77 |
| Modeling Low Polygon Game Characters in 3ds Max | Modeling Low Polygon Game Characters in 3ds Max | 6/1/2012 | Joshua Kinney | 314 |
| Motorcycle Modeling Techniques in CINEMA 4D | Motorcycle Modeling Techniques in CINEMA 4D | 6/1/2012 | Justin Marshall | 321 |
| Real-time Vehicle Creation in Maya and Silo | Real-time Vehicle Creation in Maya and Silo | 6/1/2012 | Antony Ward | 223 |
| Introduction to Maya 2013 | Introduction to Maya 2013 | 5/3/2012 | Justin Marshall, Delano Athias | 749 |
| Hard Surface Modeling Workflows in 3ds Max | Hard Surface Modeling Workflows in 3ds Max | 5/1/2012 | Stanislav Poritskiy | 596 |
| Modeling a Female Character for Animation in Maya | Modeling a Female Character for Animation in Maya | 5/1/2012 | Gene Arvan | 208 |
| Modeling a Human Marionette in Softimage and ZBrush | Modeling a Human Marionette in Softimage and ZBrush | 5/1/2012 | Daniele Angelozzi | 335 |
| Polygon Modeling Workflows in CINEMA 4D | Polygon Modeling Workflows in CINEMA 4D | 5/1/2012 | Justin Marshall | 181 |
| Realistic Hairstyling in 3ds Max and Hair Farm | Realistic Hairstyling in 3ds Max and Hair Farm | 5/1/2012 | Dani Garcia | 129 |
| CG101: Modeling | CG101: Modeling | 4/16/2012 | Papa Georgio | 51 |
| Creating a Low Poly Game Character in Maya and Silo | Creating a Low Poly Game Character in Maya and Silo | 4/1/2012 | Antony Ward | 361 |
| Creating an Assault Rifle in Maya | Creating an Assault Rifle in Maya | 4/1/2012 | Stanislav Poritskiy | 802 |
| Creating Hairstyles with Maya Hair | Creating Hairstyles with Maya Hair | 4/1/2012 | Kyle Green | 89 |
| Creating Stylized Females in 3ds Max | Creating Stylized Females in 3ds Max | 4/1/2012 | Joshua Kinney | 521 |
| Transforming Robot Production Pipeline Volume 4: Robot Modeling | Transforming Robot Production Pipeline Volume 4: Robot Modeling | 4/1/2012 | Kyle Green, Joshua Kinney | 233 |
| Introduction to MassFX in 3ds Max | Introduction to MassFX in 3ds Max | 3/1/2012 | Joshua Kinney | 192 |
| Modeling a Fantasy Character in Maya | Modeling a Fantasy Character in Maya | 3/1/2012 | Pat Imrie | 303 |
| Polygon and Sub-D Modeling Workflows in 3ds Max | Polygon and Sub-D Modeling Workflows in 3ds Max | 3/1/2012 | Joshua Kinney | 441 |
| Transforming Robot Production Pipeline Volume 2: Truck Modeling | Transforming Robot Production Pipeline Volume 2: Truck Modeling | 3/1/2012 | Justin Marshall | 81 |
| Beginner’s Guide to Reference Images in 3ds Max | Beginner’s Guide to Reference Images in 3ds Max | 2/1/2012 | Joshua Kinney | 43 |
| Getting Started with TopoGun | Getting Started with TopoGun | 2/1/2012 | Justin Marshall | 101 |
| Character Modeling Workflows in ZBrush and 3D-Coat | Character Modeling Workflows in ZBrush and 3D-Coat | 1/2/2012 | Bojana Nedeljkovic | 145 |
| Modeling a Cowgirl Character in Maya and Silo | Modeling a Cowgirl Character in Maya and Silo | 1/2/2012 | Antony Ward | 182 |
| Ask DTs in 3ds Max | Ask DTs in 3ds Max | 12/1/2011 | Dan LeFebvre | 51 |
| Character Creation Pipeline in Maya and ZBrush | Character Creation Pipeline in Maya and ZBrush | 12/1/2011 | Safari Sosebee | 126 |
| Creature Concept Sculpting in ZBrush | Creature Concept Sculpting in ZBrush | 12/1/2011 | Pat Imrie | 218 |
| Modeler’s Toolbox: Topology Tips | Modeler’s Toolbox: Topology Tips | 11/1/2011 | Justin Marshall | 65 |
| Modeling a Female Hero in ZBrush and Maya | Modeling a Female Hero in ZBrush and Maya | 11/1/2011 | Justin Marshall | 380 |
| 3ds Max Reference Library: Object Space Modifiers | 3ds Max Reference Library: Object Space Modifiers | 10/3/2011 | Joshua Kinney | 273 |
| 3ds Max Reference Library: World Space Modifiers | 3ds Max Reference Library: World Space Modifiers | 10/3/2011 | Joshua Kinney | 95 |
| Beginner’s Guide to 3ds Max | Beginner’s Guide to 3ds Max | 10/3/2011 | Joshua Kinney | 114 |
| Introduction to Modeling in 3ds Max 2012 | Introduction to Modeling in 3ds Max 2012 | 10/3/2011 | Joshua Kinney | 325 |
| Modeling Female Androids in Maya | Modeling Female Androids in Maya | 10/3/2011 | Justin Marshall | 388 |
| Customizing SketchUp Models with Styles and Style Builder | Customizing SketchUp Models with Styles and Style Builder | 9/22/2011 | Pierre Derenoncourt | 42 |
| 3D for Illustration in Maya and Photoshop | 3D for Illustration in Maya and Photoshop | 9/2/2011 | Pat Imrie | 289 |
| Advanced Character Modeling in ZBrush and Photoshop | Advanced Character Modeling in ZBrush and Photoshop | 9/2/2011 | Matthew Weng | 347 |
| Beginner’s Guide to Rotoscopes in Softimage | Beginner’s Guide to Rotoscopes in Softimage | 9/2/2011 | Kyle Green | 34 |
| Creating a Stylized House in 3ds Max and Photoshop | Creating a Stylized House in 3ds Max and Photoshop | 9/2/2011 | Simeon Patarozliev | 108 |
| Maya Modeling Reference Library: Proxy | Maya Modeling Reference Library: Proxy | 9/2/2011 | Dan LeFebvre | 19 |
| ZBrush Reference Library: 3D Brushes | ZBrush Reference Library: 3D Brushes | 9/1/2011 | Justin Marshall | 70 |
| Exploring NURBS in Maya | Exploring NURBS in Maya | 8/2/2011 | Justin Marshall | 89 |
| Introduction to Maya 2012 | Introduction to Maya 2012 | 8/2/2011 | Justin Marshall, Delano Athias | 699 |
| Introduction to Procedural ICE Modeling in Softimage | Introduction to Procedural ICE Modeling in Softimage | 8/2/2011 | Chris Glick | 66 |
| Maya Modeling Reference Library: Normals | Maya Modeling Reference Library: Normals | 8/2/2011 | Dan LeFebvre | 43 |
| Mixed Modeling Techniques in 3ds Max | Mixed Modeling Techniques in 3ds Max | 8/2/2011 | Todd Daniele | 586 |
| Procedural ICE Modeling in Softimage | Procedural ICE Modeling in Softimage | 8/2/2011 | Chris Glick | 127 |
| Professional Series: Modeling Military Vehicles in Maya | Professional Series: Modeling Military Vehicles in Maya | 8/2/2011 | Justin Marshall | 72 |
| Ask DTs in Maya | Ask DTs in Maya | 7/2/2011 | Dan LeFebvre | 217 |
| Beginner’s Guide to Image Planes in Maya | Beginner’s Guide to Image Planes in Maya | 7/2/2011 | Kyle Green | 48 |
| Dynamics Ask DTs in Maya | Dynamics Ask DTs in Maya | 7/2/2011 | Dan LeFebvre | 106 |
| Maya Modeling Reference Library: Mesh | Maya Modeling Reference Library: Mesh | 7/2/2011 | Dan LeFebvre | 129 |
| Modeling Ask DTs in Maya | Modeling Ask DTs in Maya | 7/2/2011 | Dan LeFebvre | 451 |
| New Modeling Features in Maya 2012 | New Modeling Features in Maya 2012 | 7/2/2011 | Justin Marshall | 31 |
| Using the Blend Shapes Plugin for ZBrush | Using the Blend Shapes Plugin for ZBrush | 7/2/2011 | Justin Marshall | 28 |
| Artistic Character Modeling in 3ds Max | Artistic Character Modeling in 3ds Max | 6/15/2011 | Jacques Pena | 66 |
| Introduction to Modeling in Maya 2012 | Introduction to Modeling in Maya 2012 | 6/1/2011 | Justin Marshall | 299 |
| Maya Modeling Reference Library: Edit Mesh | Maya Modeling Reference Library: Edit Mesh | 6/1/2011 | Justin Marshall | 83 |
| Professional Series: Creature Creation Techniques in ZBrush | Professional Series: Creature Creation Techniques in ZBrush | 5/2/2011 | Justin Marshall | 72 |
| Beginner’s Guide to Modeling in 3ds Max | Beginner’s Guide to Modeling in 3ds Max | 4/4/2011 | Justin Marshall | 87 |
| Beginner’s Guide to Modeling in CINEMA 4D | Beginner’s Guide to Modeling in CINEMA 4D | 4/4/2011 | Justin Marshall | 80 |
| Beginner’s Guide to Modeling in Maya | Beginner’s Guide to Modeling in Maya | 3/1/2011 | Justin Marshall | 85 |
| Beginner’s Guide to ZBrush | Beginner’s Guide to ZBrush | 3/1/2011 | Justin Marshall | 70 |
| Creating a Handgun in ZBrush | Creating a Handgun in ZBrush | 3/1/2011 | Justin Marshall | 144 |
| Creating Stylized Females in CINEMA 4D | Creating Stylized Females in CINEMA 4D | 1/3/2011 | Justin Marshall | 275 |
| Creating High Resolution Characters in ZBrush | Creating High Resolution Characters in ZBrush | 12/1/2010 | Justin Marshall | 424 |
| Pipeline Integration with Maya and ZBrush | Pipeline Integration with Maya and ZBrush | 12/1/2010 | Justin Marshall | 94 |
| Working with ShadowBox in ZBrush | Working with ShadowBox in ZBrush | 10/31/2010 | Justin Marshall | 78 |
| Exploring Modeling Workflows in Maya | Exploring Modeling Workflows in Maya | 9/1/2010 | Justin Marshall | 161 |
| ‘Infiltrator’ Production Pipeline Volume 2: Modeling | ‘Infiltrator’ Production Pipeline Volume 2: Modeling | 8/4/2010 | Justin Marshall | 303 |
| Creating Facial Expressions in Mudbox and Maya | Creating Facial Expressions in Mudbox and Maya | 8/4/2010 | Justin Marshall | 102 |
| Creating 3D Logos in CINEMA 4D | Creating 3D Logos in CINEMA 4D | 6/11/2010 | Justin Marshall | 137 |
| 10 Ways to Improve Your Modeling in 3ds Max | 10 Ways to Improve Your Modeling in 3ds Max | 6/1/2010 | Justin Marshall | 82 |
| 10 Ways to Improve Your Modeling in Maya | 10 Ways to Improve Your Modeling in Maya | 6/1/2010 | Justin Marshall | 90 |
| Modeling a Character for Rigging and Animation in Softimage | Modeling a Character for Rigging and Animation in Softimage | 6/1/2010 | Kyle Green | 189 |
| Adding Facial Topology in Maya | Adding Facial Topology in Maya | 5/3/2010 | Justin Marshall | 69 |
| Creating a Cartoon Character in CINEMA 4D | Creating a Cartoon Character in CINEMA 4D | 5/3/2010 | Justin Marshall | 197 |
| Sculpting a Realistic Bust in ZBrush | Sculpting a Realistic Bust in ZBrush | 5/3/2010 | Kyle Green | 369 |
| Introduction to Maya 2011 | Introduction to Maya 2011 | 4/15/2010 | Justin Marshall, Delano Athias, Kyle Green | 682 |
| Adding Facial Topology in 3ds Max | Adding Facial Topology in 3ds Max | 4/1/2010 | Justin Marshall | 57 |
| Architectural Previsualization in Maya | Architectural Previsualization in Maya | 2/18/2010 | Kyle Green | 252 |
| Broadcast Design in CINEMA 4D | Broadcast Design in CINEMA 4D | 2/18/2010 | Justin Marshall | 159 |
| Introduction to Modeling in CINEMA 4D R11.5 | Introduction to Modeling in CINEMA 4D R11.5 | 2/18/2010 | Justin Marshall | 219 |
| Modeling for Product Visualization in CINEMA 4D | Modeling for Product Visualization in CINEMA 4D | 1/28/2010 | Justin Marshall | 92 |
| Modeling Interiors in CINEMA 4D | Modeling Interiors in CINEMA 4D | 1/7/2010 | Justin Marshall | 226 |
| Modeling Tips and Tricks in CINEMA 4D | Modeling Tips and Tricks in CINEMA 4D | 12/10/2009 | Justin Marshall | 118 |
| Creating Next-Gen Game Assets in Maya | Creating Next-Gen Game Assets in Maya | 12/3/2009 | Justin Marshall | 236 |
| Getting Started with ZSketching | Getting Started with ZSketching | 11/12/2009 | Justin Marshall | 61 |
| Introduction to Fluid Containers in Maya | Introduction to Fluid Containers in Maya | 11/12/2009 | Papa Georgio | 151 |
| Modeling a Character for Animation in 3ds Max | Modeling a Character for Animation in 3ds Max | 11/11/2009 | Justin Marshall | 113 |
| Modeling Architectural Destruction in Maya | Modeling Architectural Destruction in Maya | 11/5/2009 | Justin Marshall | 117 |
| Architectural Detailing in ZBrush | Architectural Detailing in ZBrush | 11/4/2009 | Justin Marshall | 77 |
| New Modeling Features in modo 401 | New Modeling Features in modo 401 | 10/1/2009 | Justin Marshall | 41 |
| Attaching Sculpted Geometry in Mudbox | Attaching Sculpted Geometry in Mudbox | 9/24/2009 | Justin Marshall | 23 |
| Aging Characters in ZBrush | Aging Characters in ZBrush | 9/10/2009 | Justin Marshall | 62 |
| Modeling Game Props in 3ds Max | Modeling Game Props in 3ds Max | 9/3/2009 | Justin Marshall | 94 |
| Building Stylized Vehicles in Maya | Building Stylized Vehicles in Maya | 8/4/2009 | Justin Marshall | 69 |
| Geographical Elevation Mixer in Softimage | Geographical Elevation Mixer in Softimage | 8/4/2009 | Sunder Iyer | 46 |
| Getting Started with Assets in Maya | Getting Started with Assets in Maya | 8/4/2009 | Chris Glick | 43 |
| Getting Started with the Freeform Modeling Tools in 3ds Max | Getting Started with the Freeform Modeling Tools in 3ds Max | 8/4/2009 | Justin Marshall | 57 |
| Getting Started with the Graphite Modeling Tools in 3ds Max | Getting Started with the Graphite Modeling Tools in 3ds Max | 8/4/2009 | Justin Marshall | 56 |
| Modeling a Character for Rigging and Animation in Maya | Modeling a Character for Rigging and Animation in Maya | 8/4/2009 | Justin Marshall | 134 |
| Modeling Cartoon Props in 3ds Max | Modeling Cartoon Props in 3ds Max | 8/4/2009 | Justin Marshall | 95 |
| Modeling Hard Surface Curvature in 3ds Max | Modeling Hard Surface Curvature in 3ds Max | 8/4/2009 | Justin Marshall | 72 |
| Modeling Hard Surfaces with NURBS in 3ds Max | Modeling Hard Surfaces with NURBS in 3ds Max | 8/4/2009 | Justin Marshall | 54 |
| Modeling Hard Surfaces with NURBS in Maya | Modeling Hard Surfaces with NURBS in Maya | 8/4/2009 | Justin Marshall | 53 |
| New in Houdini 10 | New in Houdini 10 | 8/4/2009 | Sunder Iyer | 82 |
| Posing Characters in ZBrush | Posing Characters in ZBrush | 8/4/2009 | Kyle Green | 74 |
| Using the Decimation Master in ZBrush | Using the Decimation Master in ZBrush | 8/4/2009 | Justin Marshall | 28 |
| Artist’s Guide to XSI | Artist’s Guide to XSI | 7/17/2009 | Kyle Green | 485 |
| Artists Guide to XSI 6 | Artists Guide to XSI 6 | 6/30/2009 | Kyle Green | 293 |
| Character Creation in ZBrush | Character Creation in ZBrush | 3/18/2009 | Justin Marshall | 249 |
| Modeling Tips and Tricks in MODO | Modeling Tips and Tricks in MODO | 3/2/2009 | Justin Marshall | 47 |
| Modeling Tips and Tricks in Softimage | Modeling Tips and Tricks in Softimage | 3/2/2009 | Sunder Iyer, Dan LeFebvre, Delano Athias | 68 |
| NURBS Modeling Tips and Tricks in Softimage | NURBS Modeling Tips and Tricks in Softimage | 3/2/2009 | Sunder Iyer, Dan LeFebvre | 31 |
| Polygon Modeling Tips and Tricks in Softimage | Polygon Modeling Tips and Tricks in Softimage | 3/2/2009 | Kyle Green, Dan LeFebvre | 52 |
| Tips and Tricks in modo | Tips and Tricks in modo | 3/2/2009 | Justin Marshall | 31 |
| Tips and Tricks in ZBrush | Tips and Tricks in ZBrush | 3/2/2009 | Kyle Green | 53 |
| What’s New in Maya 2009 | What’s New in Maya 2009 | 3/2/2009 | Kyle Green | 30 |
| Motorcycle Modeling Techniques in 3ds Max | Motorcycle Modeling Techniques in 3ds Max | 2/6/2009 | Justin Marshall | 478 |
| Motorcycle Modeling Techniques in Maya | Motorcycle Modeling Techniques in Maya | 1/21/2009 | Justin Marshall | 478 |
| Modeling Tips and Tricks in Houdini | Modeling Tips and Tricks in Houdini | 12/1/2008 | Sunder Iyer | 54 |
| Modeling Tips and Tricks in Maya | Modeling Tips and Tricks in Maya | 12/1/2008 | Justin Marshall | 139 |
| Ramp Tricks in Maya | Ramp Tricks in Maya | 12/1/2008 | Sunder Iyer | 35 |
| Creating Cartoon Characters in 3ds Max | Creating Cartoon Characters in 3ds Max | 11/18/2008 | Justin Marshall | 452 |
| Modeling Interiors in 3ds Max | Modeling Interiors in 3ds Max | 10/31/2008 | Justin Marshall | 353 |
| Automotive Modeling in 3ds Max 2009 | Automotive Modeling in 3ds Max 2009 | 10/16/2008 | Justin Marshall | 462 |
| Introduction to Modeling in 3ds Max 2009 | Introduction to Modeling in 3ds Max 2009 | 10/6/2008 | Justin Marshall | 250 |
| Modeling Tips and Tricks in 3ds Max | Modeling Tips and Tricks in 3ds Max | 10/2/2008 | Justin Marshall | 102 |
| Polygon Modeling Tips and Tricks in Maya | Polygon Modeling Tips and Tricks in Maya | 10/2/2008 | Justin Marshall | 85 |
| Tips and Tricks in 3ds Max | Tips and Tricks in 3ds Max | 10/2/2008 | Justin Marshall | 66 |
| Modeling Next-Gen Characters in XSI | Modeling Next-Gen Characters in XSI | 9/18/2008 | Kyle Green | 430 |
| Polygon and Sub-D Modeling Workflows in Maya | Polygon and Sub-D Modeling Workflows in Maya | 8/18/2008 | Justin Marshall | 344 |
| Sculpting Caricatures in ZBrush | Sculpting Caricatures in ZBrush | 8/1/2008 | Justin Marshall | 374 |
| Creating Concept Vehicles in Maya | Creating Concept Vehicles in Maya | 7/18/2008 | Justin Marshall | 408 |
| ZSphere Modeling in ZBrush | ZSphere Modeling in ZBrush | 6/10/2008 | Justin Marshall | 266 |
| Exaggerated Facial Modeling in Maya and ZBrush | Exaggerated Facial Modeling in Maya and ZBrush | 5/13/2008 | Justin Marshall | 295 |
| Modeling Automotive Interiors in modo | Modeling Automotive Interiors in modo | 5/1/2008 | Justin Marshall | 274 |
| Introduction to Modeling in MODO 302 | Introduction to Modeling in MODO 302 | 4/28/2008 | Justin Marshall | 331 |
| Modeling Next-Gen Characters in Maya | Modeling Next-Gen Characters in Maya | 2/20/2008 | Justin Marshall | 312 |
| Introduction to Modeling in XSI | Introduction to Modeling in XSI | 2/18/2008 | Kyle Green | 262 |
| Creating Stylized Females in Maya | Creating Stylized Females in Maya | 2/5/2008 | Justin Marshall | 395 |
| Introduction to modo | Introduction to modo | 1/21/2008 | Justin Marshall | 465 |
| Creating Cartoon Characters in MODO 301 | Creating Cartoon Characters in MODO 301 | 1/8/2008 | Justin Marshall | 382 |
| Introduction to Houdini 9 | Introduction to Houdini 9 | 1/4/2008 | Sunder Iyer | 315 |
| Set Dressing and Design in Maya | Set Dressing and Design in Maya | 12/6/2007 | Justin Marshall | 221 |
| Creating Cartoon Sets in Maya | Creating Cartoon Sets in Maya | 11/16/2007 | Justin Marshall | 370 |
| Creating Cartoon Vehicles in Maya | Creating Cartoon Vehicles in Maya | 10/15/2007 | Justin Marshall | 393 |
| Creating Cartoon Characters in Maya 2008 | Creating Cartoon Characters in Maya 2008 | 10/8/2007 | Justin Marshall | 451 |
| Creating Digital Humans 2: Definition and Detailing | Creating Digital Humans 2: Definition and Detailing | 7/16/2007 | Justin Marshall | 350 |
| Creating Digital Humans 1: Volume and Muscle | Creating Digital Humans 1: Volume and Muscle | 7/3/2007 | Justin Marshall | 349 |
| Interior Modeling Techniques with XSI | Interior Modeling Techniques with XSI | 6/20/2007 | Kyle Green | 372 |
| Pipeline Integration with Maya 8.5 and ZBrush 3 | Pipeline Integration with Maya 8.5 and ZBrush 3 | 6/20/2007 | Justin Marshall | 230 |
| Tips and Tricks in Shave and a Haircut | Tips and Tricks in Shave and a Haircut | 6/2/2007 | Sunder Iyer, Papa Georgio | 25 |
| Maya Modeling Techniques: Automotive | Maya Modeling Techniques: Automotive | 5/2/2007 | Justin Marshall | 587 |
| Urban Environment Creation in Maya | Urban Environment Creation in Maya | 4/2/2007 | Justin Marshall | 359 |
| Maya Modeling Techniques: Interiors | Maya Modeling Techniques: Interiors | 3/15/2007 | Justin Marshall | 297 |
| Maya Modeling Techniques: Werewolves | Maya Modeling Techniques: Werewolves | 2/22/2007 | Justin Marshall | 358 |
| Introduction to Modeling in Maya 8.5 | Introduction to Modeling in Maya 8.5 | 2/2/2007 | Justin Marshall | 318 |
| Polygon and Sub-D Modeling Workflows in XSI | Polygon and Sub-D Modeling Workflows in XSI | 5/24/2006 | Kyle Green | 203 |
| ZBrush and XSI Integration | ZBrush and XSI Integration | 3/14/2006 | Kyle Green | 360 |
| Introduction to Maya: 2nd Edition | Introduction to Maya: 2nd Edition | 10/4/2005 | Papa Georgio | 555 |
| Total | 70139 |
