3D Texturing Video Tutorials – 267 Hours
Here is a collection of over 267 hours of premium video tutorials on 3D Texturing by Pluralsight. In order to view the videos, you need to become a member of Pluralsight.
Background: Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to 3D Texturing was pioneered by Edwin Catmull in 1974.
Originally a method that simply wrapped and mapped pixels from a texture to a 3D surface – now more technically called diffuse mapping to distinguish it from more complex mappings – in recent decades the advent of multi-pass rendering and complex mapping such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, mipmaps, occlusion mapping, and many other complex variations on the technique have made it possible to simulate near-photorealism in real time, by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene.
Examples of multitexturing (click for larger image);
1: Untextured sphere, 2: Texture and bump maps, 3: Texture map only, 4: Opacity and texture maps.
A texture map is applied (mapped) to the surface of a shape or polygon. This process is akin to applying patterned paper to a plain white box. Every vertex in a polygon is assigned a texture coordinate (which in the 2d case is also known as a UV coordinate) either via explicit assignment or by procedural definition. Image sampling locations are then interpolated across the face of a polygon to produce a visual result that seems to have more richness than could otherwise be achieved with a limited number of polygons. Multitexturing is the use of more than one texture at a time on a polygon. For instance, a light map texture may be used to light a surface as an alternative to recalculating that lighting every time the surface is rendered. Another multitexture technique is bump mapping, which allows a texture to directly control the facing direction of a surface for the purposes of its lighting calculations; it can give a very good appearance of a complex surface, such as tree bark or rough concrete, that takes on lighting detail in addition to the usual detailed coloring. Bump mapping has become popular in recent video games, as graphics hardware has become powerful enough to accommodate it in real-time.
The way the resulting pixels on the screen are calculated from the texels (texture pixels) is governed by texture filtering. The fastest method is to use the nearest-neighbour interpolation, but bilinear interpolation or trilinear interpolation between mipmaps are two commonly used alternatives which reduce aliasing or jaggies. In the event of a texture coordinate being outside the texture, it is either clamped or wrapped.
3D Texturing
Series | Title | Date | Presenter | Min |
---|---|---|---|---|
Texturing Sci-fi Game Assets in Substance Designer | Texturing Sci-fi Game Assets in Substance Designer | 9/28/2015 | Victor Kam | 165 |
Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS | Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS | 9/26/2015 | Miguel Lleras Villaveces | 189 |
‘Daydreamer’ Production Pipeline Volume 4: Surfacing | ‘Daydreamer’ Production Pipeline Volume 4: Surfacing | 8/21/2015 | Eddie Russell | 100 |
Texturing a Stylized Game Environment in Photoshop | Texturing a Stylized Game Environment in Photoshop | 7/29/2015 | Alex Jerjomin | 135 |
Developing a Workflow for Rendering Fur in V-Ray | Developing a Workflow for Rendering Fur in V-Ray | 7/2/2015 | Shane Simpson | 99 |
Creating Animal Fur for Games in Substance Painter | Creating Animal Fur for Games in Substance Painter | 3/11/2015 | Joshua Kinney | 134 |
Introduction to Substance Designer 4.6 | Introduction to Substance Designer 4.6 | 2/18/2015 | Eddie Russell | 241 |
Your First Day in MARI | Your First Day in MARI | 2/14/2015 | Eddie Russell | 198 |
UV Mapping Workflows in Blender | UV Mapping Workflows in Blender | 1/28/2015 | Justin Marshall | 43 |
Introduction to Materials in Substance Painter | Introduction to Materials in Substance Painter | 1/21/2015 | Eddie Russell | 40 |
Taking Skin Textures from Good to Great in MARI | Taking Skin Textures from Good to Great in MARI | 1/3/2015 | Eddie Russell | 96 |
Painting and Rendering Ptex Textures Using Mudbox and Maya | Painting and Rendering Ptex Textures Using Mudbox and Maya | 12/7/2014 | Eddie Russell | 161 |
Introduction to Substance Painter | Introduction to Substance Painter | 11/2/2014 | Eddie Russell | 183 |
Utilizing the Node Editor in Maya 2015 | Utilizing the Node Editor in Maya 2015 | 10/25/2014 | Eddie Russell | 59 |
Game Character UVs Made Easy in 3ds Max | Game Character UVs Made Easy in 3ds Max | 10/10/2014 | Joshua Kinney | 160 |
UV Mapping Workflows in Maya | UV Mapping Workflows in Maya | 9/10/2014 | Eddie Russell | 213 |
Painting Textures for Low Polygon Props in MARI | Painting Textures for Low Polygon Props in MARI | 9/2/2014 | Eddie Russell | 124 |
Creating Production Quality Hair Using KRAKATOA in 3ds Max | Creating Production Quality Hair Using KRAKATOA in 3ds Max | 8/31/2014 | John Brophy | 195 |
Your First Day with Shading Networks in Maya | Your First Day with Shading Networks in Maya | 8/23/2014 | Eddie Russell | 77 |
Transferring Textures Between Assets in MARI | Transferring Textures Between Assets in MARI | 8/2/2014 | Eddie Russell | 41 |
Utilizing Shading Networks in Maya 2015 | Utilizing Shading Networks in Maya 2015 | 7/5/2014 | Eddie Russell | 121 |
Sculpting a Realistic Elephant in ZBrush | Sculpting a Realistic Elephant in ZBrush | 6/9/2014 | Lee Magalhaes | 173 |
Essential Strategies for Hand Painting Textures in MARI | Essential Strategies for Hand Painting Textures in MARI | 5/11/2014 | Eddie Russell | 161 |
Essential Strategies for Hand Painting Textures in Mudbox | Essential Strategies for Hand Painting Textures in Mudbox | 4/29/2014 | Eddie Russell | 134 |
Your First Day Painting Textures in Mudbox | Your First Day Painting Textures in Mudbox | 4/7/2014 | Eddie Russell | 145 |
Introduction to Ptex Texturing in MARI | Introduction to Ptex Texturing in MARI | 3/1/2014 | Eddie Russell | 42 |
Realistic Character Texturing Using dDo in Photoshop | Realistic Character Texturing Using dDo in Photoshop | 2/24/2014 | Matthew Kean | 196 |
Creating a Photorealistic Skin Shader in Maya and V-Ray | Creating a Photorealistic Skin Shader in Maya and V-Ray | 2/16/2014 | Clifford Otomi Green | 145 |
Combining Painted and Image-based Textures in MARI | Combining Painted and Image-based Textures in MARI | 2/11/2014 | Eddie Russell | 120 |
Your First Day in MODO | Your First Day in MODO | 2/8/2014 | Justin Marshall | 86 |
Beginner’s Guide to MARI | Beginner’s Guide to MARI | 2/6/2014 | Eddie Russell | 81 |
Creature Texturing in MARI | Creature Texturing in MARI | 2/4/2014 | Eddie Russell | 189 |
Interior UV and Texture Tips in Maya | Interior UV and Texture Tips in Maya | 2/3/2014 | Justin Marshall | 76 |
Texturing Game Characters in Mudbox | Texturing Game Characters in Mudbox | 1/11/2014 | Joshua Kinney | 220 |
10 Tips to Help Make You Successful in MARI | 10 Tips to Help Make You Successful in MARI | 1/3/2014 | Eddie Russell | 103 |
Texture Projection Techniques in MARI | Texture Projection Techniques in MARI | 12/23/2013 | Eddie Russell | 151 |
Texture Painting in ZBrush | Texture Painting in ZBrush | 12/19/2013 | Justin Marshall | 105 |
Texturing Game Characters in MARI | Texturing Game Characters in MARI | 12/9/2013 | Eddie Russell | 239 |
Mudbox for ZBrush Artists | Mudbox for ZBrush Artists | 12/2/2013 | Justin Marshall | 113 |
Introduction to UVLayout | Introduction to UVLayout | 11/25/2013 | Eddie Russell | 180 |
Painting Textures for Terrain in MARI | Painting Textures for Terrain in MARI | 11/18/2013 | Eddie Russell | 113 |
Painting Realistic Eyes in MARI | Painting Realistic Eyes in MARI | 11/4/2013 | Eddie Russell | 136 |
Painting Realistic Skin in MARI: Hands | Painting Realistic Skin in MARI: Hands | 10/7/2013 | Eddie Russell | 191 |
Texturing a Robot with Ptex in MARI | Texturing a Robot with Ptex in MARI | 7/8/2013 | Eddie Russell | 224 |
Quick Start to ZBrush: Volume 3 | Quick Start to ZBrush: Volume 3 | 7/1/2013 | Justin Marshall | 95 |
Introduction to MARI 2.0 | Introduction to MARI 2.0 | 5/13/2013 | Eddie Russell | 275 |
Introduction to Substance Designer 3.5 | Introduction to Substance Designer 3.5 | 4/15/2013 | Joshua Kinney | 96 |
MicroMesh Techniques in ZBrush | MicroMesh Techniques in ZBrush | 4/8/2013 | Justin Marshall | 51 |
Understanding the Basics of nHair in Maya | Understanding the Basics of nHair in Maya | 4/8/2013 | Antony Ward | 151 |
Texturing a Low Polygon Sci-fi Weapon in MARI | Texturing a Low Polygon Sci-fi Weapon in MARI | 3/25/2013 | Eddie Russell | 123 |
Texturing Animal Eyes in Maya | Texturing Animal Eyes in Maya | 1/14/2013 | Justin Marshall | 86 |
Maximizing Your Wacom Device for MARI | Maximizing Your Wacom Device for MARI | 12/1/2012 | Eddie Russell | 64 |
Maximizing Your Wacom Device for Maya | Maximizing Your Wacom Device for Maya | 12/1/2012 | Kyle Green | 38 |
Aging Wood and Metal Textures in Photoshop | Aging Wood and Metal Textures in Photoshop | 11/1/2012 | Will Harbison | 105 |
Automotive Texturing in MARI | Automotive Texturing in MARI | 11/1/2012 | Eddie Russell | 197 |
Texturing Prehistoric Reptiles in MARI | Texturing Prehistoric Reptiles in MARI | 10/1/2012 | Eddie Russell | 174 |
Low Polygon Texturing in MARI | Low Polygon Texturing in MARI | 9/1/2012 | Eddie Russell | 235 |
Professional Series: Creating Character Variation with Texture Maps | Professional Series: Creating Character Variation with Texture Maps | 9/1/2012 | Justin Marshall | 90 |
Automotive Texturing and Rendering in Maya and Maxwell Render | Automotive Texturing and Rendering in Maya and Maxwell Render | 8/1/2012 | Stanislav Poritskiy | 315 |
Texturing a Realistic Human in Maya and ZBrush | Texturing a Realistic Human in Maya and ZBrush | 8/1/2012 | Cory Cosper | 106 |
Utilizing the Node Editor in Maya 2013 | Utilizing the Node Editor in Maya 2013 | 8/1/2012 | Kyle Green | 43 |
Creating Ptex Textures in MARI | Creating Ptex Textures in MARI | 7/1/2012 | Eddie Russell | 58 |
Environment Techniques in Mudbox | Environment Techniques in Mudbox | 7/1/2012 | Justin Marshall | 98 |
FiberMesh Integration with ZBrush | FiberMesh Integration with ZBrush | 7/1/2012 | Justin Marshall | 45 |
What’s New in MARI 1.4 | What’s New in MARI 1.4 | 6/2/2012 | Eddie Russell | 30 |
What’s New in MARI 1.4v3 | What’s New in MARI 1.4v3 | 6/2/2012 | Eddie Russell | 43 |
Introduction to Mudbox 2013 | Introduction to Mudbox 2013 | 6/1/2012 | Justin Marshall | 286 |
Texturing Low Polygon Game Characters in Photoshop | Texturing Low Polygon Game Characters in Photoshop | 6/1/2012 | Joshua Kinney | 699 |
Multi-Tile Texture Workflows | Multi-Tile Texture Workflows | 5/1/2012 | Justin Marshall | 51 |
CG101: Texturing | CG101: Texturing | 4/16/2012 | Papa Georgio | 19 |
Fiber Techniques in ZBrush | Fiber Techniques in ZBrush | 4/1/2012 | Justin Marshall | 99 |
MARI Shader Module Reference Library | MARI Shader Module Reference Library | 4/1/2012 | Eddie Russell | 165 |
Transforming Robot Production Pipeline Volume 5: Robot Texturing | Transforming Robot Production Pipeline Volume 5: Robot Texturing | 4/1/2012 | Eddie Russell | 119 |
Working with Projectors in MARI | Working with Projectors in MARI | 4/1/2012 | Eddie Russell | 74 |
MARI Filter Reference Library | MARI Filter Reference Library | 3/1/2012 | Eddie Russell | 127 |
Maya Modeling Reference Library: Edit UVs | Maya Modeling Reference Library: Edit UVs | 3/1/2012 | Dan LeFebvre | 121 |
Transforming Robot Production Pipeline Volume 3: Truck Texturing | Transforming Robot Production Pipeline Volume 3: Truck Texturing | 3/1/2012 | Eddie Russell | 93 |
Essential Strategies for Hand Painting Textures in MARI 1.4v1 | Essential Strategies for Hand Painting Textures in MARI 1.4v1 | 2/1/2012 | Eddie Russell | 181 |
UV Mapping Workflows in 3ds Max | UV Mapping Workflows in 3ds Max | 2/1/2012 | Joshua Kinney | 283 |
Maya Modeling Reference Library: Create UVs | Maya Modeling Reference Library: Create UVs | 11/1/2011 | Dan LeFebvre | 81 |
Texturing a Female Hero in ZBrush | Texturing a Female Hero in ZBrush | 11/1/2011 | Justin Marshall | 150 |
New Features in MARI 1.3 | New Features in MARI 1.3 | 10/3/2011 | Justin Marshall | 44 |
Professional Series: Texturing Military Vehicles in MARI | Professional Series: Texturing Military Vehicles in MARI | 9/2/2011 | Justin Marshall | 78 |
Utilizing Shading Networks in 3ds Max | Utilizing Shading Networks in 3ds Max | 9/2/2011 | Kyle Green | 92 |
Softimage Render Tree Reference Library: Texture Nodes | Softimage Render Tree Reference Library: Texture Nodes | 7/2/2011 | Kyle Green | 156 |
Texturing Ask DTs in Maya | Texturing Ask DTs in Maya | 7/2/2011 | Dan LeFebvre | 283 |
Still Life Texturing in Mudbox | Still Life Texturing in Mudbox | 6/15/2011 | Sharlene Lin | 149 |
Beginner’s Guide to MARI 1.2 | Beginner’s Guide to MARI 1.2 | 5/2/2011 | Justin Marshall | 61 |
Creature Texturing in MARI 1.2 | Creature Texturing in MARI 1.2 | 5/2/2011 | Justin Marshall | 203 |
Establishing a Solid Foundation in MARI | Establishing a Solid Foundation in MARI | 5/2/2011 | Justin Marshall | 198 |
Tips and Tricks in MARI | Tips and Tricks in MARI | 5/2/2011 | Justin Marshall | 65 |
Using the Multi Map Exporter in ZBrush | Using the Multi Map Exporter in ZBrush | 4/4/2011 | Justin Marshall | 33 |
Utilizing Shading Networks in Maya 2011 | Utilizing Shading Networks in Maya 2011 | 4/4/2011 | Kyle Green | 104 |
Beginner’s Guide to Shading Networks in Maya | Beginner’s Guide to Shading Networks in Maya | 3/1/2011 | Kyle Green | 59 |
Projection Painting with Spotlight in ZBrush | Projection Painting with Spotlight in ZBrush | 2/1/2011 | Justin Marshall | 56 |
Working with Spotlight in ZBrush | Working with Spotlight in ZBrush | 10/31/2010 | Justin Marshall | 69 |
Getting Started with BodyPaint 3D | Getting Started with BodyPaint 3D | 10/1/2010 | Justin Marshall | 143 |
Getting Started with UVs in 3ds Max | Getting Started with UVs in 3ds Max | 9/1/2010 | Justin Marshall | 73 |
Getting Started with UVs in Maya 2011 | Getting Started with UVs in Maya 2011 | 9/1/2010 | Justin Marshall | 76 |
Creating Hair for Next-Gen Game Characters in Maya | Creating Hair for Next-Gen Game Characters in Maya | 8/4/2010 | Kyle Green | 122 |
Introduction to Mudbox 2011 | Introduction to Mudbox 2011 | 8/4/2010 | Justin Marshall | 255 |
UV Master in ZBrush | UV Master in ZBrush | 5/3/2010 | Kyle Green | 56 |
Creating Realistic Eyes in Photoshop and Softimage | Creating Realistic Eyes in Photoshop and Softimage | 2/18/2010 | Kyle Green | 100 |
Getting Started with Fur in MODO | Getting Started with Fur in MODO | 10/22/2009 | Justin Marshall | 72 |
Using PaintStop in ZBrush | Using PaintStop in ZBrush | 9/24/2009 | Justin Marshall | 47 |
3D Texturing Overview in Photoshop | 3D Texturing Overview in Photoshop | 9/17/2009 | Kyle Green | 64 |
Detailing and Aging Props in Mudbox | Detailing and Aging Props in Mudbox | 9/17/2009 | Justin Marshall | 56 |
Texturing Game Props in 3ds Max and Photoshop | Texturing Game Props in 3ds Max and Photoshop | 9/10/2009 | Justin Marshall | 128 |
Creating Game Weapons in 3ds Max and ZBrush | Creating Game Weapons in 3ds Max and ZBrush | 8/27/2009 | Justin Marshall | 127 |
Material Creation Workflows in 3ds Max | Material Creation Workflows in 3ds Max | 8/4/2009 | Justin Marshall | 61 |
Painting Multiple Channels in Mudbox | Painting Multiple Channels in Mudbox | 8/4/2009 | Justin Marshall | 66 |
Texturing a Photorealistic Human Using ZBrush | Texturing a Photorealistic Human Using ZBrush | 8/4/2009 | Kyle Green | 35 |
Texturing Using the Viewport Canvas in 3ds Max | Texturing Using the Viewport Canvas in 3ds Max | 8/4/2009 | Justin Marshall | 52 |
Using the UV Unfold Feature in Softimage | Using the UV Unfold Feature in Softimage | 8/4/2009 | Kyle Green | 30 |
Shading Network Tips and Tricks in Maya | Shading Network Tips and Tricks in Maya | 3/2/2009 | Delano Athias | 45 |
Texturing Tips and Tricks in Maya | Texturing Tips and Tricks in Maya | 11/2/2008 | Justin Marshall | 54 |
Texture Painting with Maya and Photoshop | Texture Painting with Maya and Photoshop | 9/10/2008 | Justin Marshall | 289 |
UV Mapping Workflows in Maya 2008 | UV Mapping Workflows in Maya 2008 | 8/18/2008 | Justin Marshall | 202 |
Texturing Next-Gen Characters in ZBrush | Texturing Next-Gen Characters in ZBrush | 3/31/2008 | Justin Marshall | 248 |
Creating Digital Humans 3: UV and Texture Mapping | Creating Digital Humans 3: UV and Texture Mapping | 8/27/2007 | Justin Marshall | 378 |
Texturing with ZBrush | Texturing with ZBrush | 8/16/2007 | Kyle Green | 224 |
UV Layout in XSI | UV Layout in XSI | 7/10/2006 | Kyle Green | 197 |
Total | 16013 |