3D Dynamics – 176 Hours of Premium Video Tutorials
Here is a collection of over 176 hours of premium video tutorials on 3D Dynamics by Pluralsight. In order to view the videos, you need to become a member of Pluralsight.
Background: 3D dynamics simulation (or dynamic system simulation) is the use of a computer program to model the time varying behavior of a system. The systems are typically described by ordinary differential equations or partial differential equations. As mathematical models incorporate real-world constraints, like gear backlash and rebound from a hard stop, equations become nonlinear. This requires numerical methods to solve the equations. A numerical simulation is done by stepping through a time interval and calculating the integral of the derivatives by approximating the area under the derivative curves. Some methods use a fixed step through the interval, and others use an adaptive step that can shrink or grow automatically to maintain an acceptable error tolerance. Some methods can use different time steps in different parts of the simulation model. Industrial uses of dynamic simulation are many and range from nuclear power, steam turbines, 6 degree of freedom vehicle modeling, electric motors, econometric models, biological systems, robot arms, mass spring dampers, hydraulic systems, and drug dose migration through the human body to name a few. These models can often be run in real time to give a virtual response close to the actual system. This is useful in process control and mechatronic systems for tuning the automatic control systems before they are connected to the real system, or for human training before they control the real system. Simulation is also used in computer games and animation and can be accelerated by using a physics engine, the technology used in many powerful computer graphics software programs, like 3ds Max, Maya, Lightwave, and many others to simulate physical characteristics. In computer animation, things like hair, cloth, liquid, fire, and particles can be easily modeled, while the human animator animates simpler objects. Computer-based dynamic animation was first used at a very simple level in the 1989 Pixar Animation Studios short film Knick Knack to move the fake snow in the snowglobe and pebbles in a fish tank.
3D Dynamics
Series | Title | Date | Presenter | Min |
---|---|---|---|---|
Particle System and Foundations in MODO | Particle System and Foundations in MODO | 10/2/2015 | Jon Williams | 214 |
Creating Dynamic Fur with XGen in Maya | Creating Dynamic Fur with XGen in Maya | 9/18/2015 | Peter Gend | 201 |
Simulating a Fluid Driven Particle System in Maya | Simulating a Fluid Driven Particle System in Maya | 7/24/2015 | Pankaj Malik | 105 |
Creating a Dynamic Wet Map Shader in Houdini | Creating a Dynamic Wet Map Shader in Houdini | 7/11/2015 | Jeff Wolverton | 138 |
Image-based Rigid Body Destruction in Houdini | Image-based Rigid Body Destruction in Houdini | 7/8/2015 | Jeff Wolverton | 183 |
Creating a Dynamic Grappling Hook in Houdini | Creating a Dynamic Grappling Hook in Houdini | 6/13/2015 | Sam Rickles | 160 |
Simulating Fast-moving Smoke Characters in Maya and NUKE | Simulating Fast-moving Smoke Characters in Maya and NUKE | 6/4/2015 | Peter Gend | 177 |
Simulating a Disintegration Effect in Maya | Simulating a Disintegration Effect in Maya | 5/28/2015 | Pankaj Malik | 136 |
Creating Slow Motion Fluid Effects in RealFlow | Creating Slow Motion Fluid Effects in RealFlow | 5/22/2015 | Stuart Armiger | 107 |
Shattering a Statue Using Bullet Physics in Maya | Shattering a Statue Using Bullet Physics in Maya | 5/11/2015 | Peter Gend | 155 |
Creating Costumes for Production in Maya | Creating Costumes for Production in Maya | 5/7/2015 | Suzi Little | 134 |
Introduction to Fluid Simulations in Houdini | Introduction to Fluid Simulations in Houdini | 5/6/2015 | John Moncrief | 124 |
Introduction to Particles in Houdini | Introduction to Particles in Houdini | 4/8/2015 | John Moncrief | 149 |
Simulating a Burning Matchstick Effect in Maya | Simulating a Burning Matchstick Effect in Maya | 4/3/2015 | Pankaj Malik | 100 |
Creating Rain and Lightning Effects in Unreal Engine | Creating Rain and Lightning Effects in Unreal Engine | 4/1/2015 | Sean Spitzer | 150 |
Creating Cloudscape in Houdini | Creating Cloudscape in Houdini | 3/23/2015 | Andreas Vrhovsek | 142 |
Introduction to Collisions in Houdini | Introduction to Collisions in Houdini | 2/26/2015 | John Moncrief | 106 |
Simulating a Volcano Blast in Maya | Simulating a Volcano Blast in Maya | 11/13/2014 | Pankaj Malik | 93 |
Simulating a Shattering Light Bulb in Maya | Simulating a Shattering Light Bulb in Maya | 4/20/2014 | Pankaj Malik | 168 |
Creating a Wind Blown Leaves Simulation Using nCloth in Maya | Creating a Wind Blown Leaves Simulation Using nCloth in Maya | 1/22/2014 | David Knight | 83 |
Implementing a Flow Map Fluid Pipeline Between MARI and UDK | Implementing a Flow Map Fluid Pipeline Between MARI and UDK | 9/30/2013 | Eddie Russell | 122 |
Creating Your Own Custom Pyro FX in Houdini | Creating Your Own Custom Pyro FX in Houdini | 9/9/2013 | Alihusen Kapadia | 192 |
Introduction to RealFlow 2013 | Introduction to RealFlow 2013 | 8/12/2013 | Dan LeFebvre | 277 |
Droplet Simulation for Product Rendering in RealFlow | Droplet Simulation for Product Rendering in RealFlow | 6/10/2013 | Stuart Armiger | 95 |
Exploring Different Explosion Types in 3ds Max and FumeFX | Exploring Different Explosion Types in 3ds Max and FumeFX | 4/15/2013 | Haji Gadirov | 84 |
Introduction to nCloth in Maya | Introduction to nCloth in Maya | 1/1/2013 | Kyle Green | 120 |
Creating Realistic Fire and Sparks in Maya | Creating Realistic Fire and Sparks in Maya | 12/1/2012 | Pankaj Malik | 100 |
Viscous Liquids in RealFlow and CINEMA 4D | Viscous Liquids in RealFlow and CINEMA 4D | 6/1/2012 | William Salas | 130 |
CG101: Dynamics | CG101: Dynamics | 4/16/2012 | Papa Georgio | 5 |
Using Hybrido to Create Photorealistic Chocolate in RealFlow | Using Hybrido to Create Photorealistic Chocolate in RealFlow | 3/1/2012 | Eduard Schulze-Battmann | 118 |
Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa | Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa | 12/1/2011 | Eduard Schulze-Battmann | 97 |
Combining Procedural Animation and Rigid Body Dynamics in Houdini | Combining Procedural Animation and Rigid Body Dynamics in Houdini | 10/3/2011 | Jonah Hall | 202 |
Introduction to RealFlow 2012 | Introduction to RealFlow 2012 | 10/3/2011 | Kyle Green | 192 |
Beginner’s Guide to ICE in Softimage | Beginner’s Guide to ICE in Softimage | 5/2/2011 | Chris Glick | 65 |
Professional Series: Particle Integration with ICE and Lagoa in Softimage | Professional Series: Particle Integration with ICE and Lagoa in Softimage | 4/4/2011 | Chris Glick | 96 |
Using Lagoa in Softimage | Using Lagoa in Softimage | 2/1/2011 | Chris Glick | 137 |
Using Filter to Control Particles in RealFlow | Using Filter to Control Particles in RealFlow | 10/31/2010 | Chris Glick | 43 |
Object Replacement with Magic in RealFlow | Object Replacement with Magic in RealFlow | 10/1/2010 | Chris Glick | 65 |
Getting Started with ICE in Softimage | Getting Started with ICE in Softimage | 6/1/2010 | Chris Glick | 145 |
Dynamics Tips and Tricks in Maya | Dynamics Tips and Tricks in Maya | 4/2/2010 | Papa Georgio | 89 |
Advanced Maya Fur Menus | Advanced Maya Fur Menus | 1/14/2010 | Papa Georgio | 55 |
Getting Started with Oceans in Maya | Getting Started with Oceans in Maya | 9/24/2009 | Chris Glick | 76 |
ICE Particle States in Softimage | ICE Particle States in Softimage | 8/4/2009 | Sunder Iyer | 56 |
Maya 6 Unlimited: Hair | Maya 6 Unlimited: Hair | 8/4/2009 | Papa Georgio | 158 |
Particle Morphing in RealFlow | Particle Morphing in RealFlow | 8/4/2009 | Sunder Iyer | 29 |
Rigid Body Tips and Tricks in Maya 8.5 | Rigid Body Tips and Tricks in Maya 8.5 | 8/4/2009 | Sunder Iyer | 81 |
Dynamics Tips and Tricks in Houdini | Dynamics Tips and Tricks in Houdini | 5/21/2009 | Sunder Iyer | 24 |
Ultimate Fluids | Ultimate Fluids | 5/7/2009 | Kyle Green | 227 |
Introduction to ICE Strands in Softimage | Introduction to ICE Strands in Softimage | 3/20/2009 | Sunder Iyer | 224 |
Dynamics Tips and Tricks in Softimage | Dynamics Tips and Tricks in Softimage | 3/2/2009 | Sunder Iyer | 121 |
Introduction to Fluids in Houdini | Introduction to Fluids in Houdini | 12/19/2008 | Sunder Iyer | 199 |
Tips and Tricks in Houdini | Tips and Tricks in Houdini | 12/1/2008 | Sunder Iyer | 35 |
ICE Nodes Reference Library: Array | ICE Nodes Reference Library: Array | 9/25/2008 | Sunder Iyer | 76 |
ICE Nodes Reference Library: Attribute | ICE Nodes Reference Library: Attribute | 9/25/2008 | Sunder Iyer | 44 |
ICE Nodes Reference Library: Color | ICE Nodes Reference Library: Color | 9/25/2008 | Sunder Iyer | 52 |
ICE Nodes Reference Library: Comment & Execution | ICE Nodes Reference Library: Comment & Execution | 9/25/2008 | Sunder Iyer | 36 |
ICE Nodes Reference Library: Constant | ICE Nodes Reference Library: Constant | 9/25/2008 | Sunder Iyer | 29 |
ICE Nodes Reference Library: Conversion | ICE Nodes Reference Library: Conversion | 9/25/2008 | Sunder Iyer | 102 |
ICE Nodes Reference Library: Data Access | ICE Nodes Reference Library: Data Access | 9/25/2008 | Sunder Iyer | 39 |
ICE Nodes Reference Library: Geometry Queries | ICE Nodes Reference Library: Geometry Queries | 9/25/2008 | Sunder Iyer | 55 |
ICE Nodes Reference Library: Math Basic | ICE Nodes Reference Library: Math Basic | 9/25/2008 | Sunder Iyer | 90 |
ICE Nodes Reference Library: Math General | ICE Nodes Reference Library: Math General | 9/25/2008 | Sunder Iyer | 70 |
ICE Nodes Reference Library: Math Vector | ICE Nodes Reference Library: Math Vector | 9/25/2008 | Sunder Iyer | 62 |
ICE Nodes Reference Library: Simulation & Point Cloud | ICE Nodes Reference Library: Simulation & Point Cloud | 9/25/2008 | Sunder Iyer | 24 |
Introduction to ICE in XSI | Introduction to ICE in XSI | 8/6/2008 | Sunder Iyer | 191 |
Fundamentals of Rigid Body Dynamics in Houdini | Fundamentals of Rigid Body Dynamics in Houdini | 3/24/2008 | Sunder Iyer | 198 |
Fundamentals of RealWave in RealFlow | Fundamentals of RealWave in RealFlow | 2/27/2008 | Sunder Iyer | 158 |
Introduction to Dynamics in Houdini | Introduction to Dynamics in Houdini | 1/16/2008 | Sunder Iyer | 223 |
Introduction to Maya nCloth | Introduction to Maya nCloth | 11/27/2007 | Papa Georgio | 217 |
Introduction to Dynamics in Maya | Introduction to Dynamics in Maya | 11/16/2007 | Papa Georgio | 329 |
Introduction to XSI Hair | Introduction to XSI Hair | 9/20/2007 | Sunder Iyer | 200 |
Dynamic Simulations with RealFlow | Dynamic Simulations with RealFlow | 7/18/2007 | Sunder Iyer | 209 |
Introduction to Shave and a Haircut for Maya | Introduction to Shave and a Haircut for Maya | 2/5/2007 | Papa Georgio | 186 |
Introduction to RealFlow 4 | Introduction to RealFlow 4 | 11/8/2006 | Kyle Green | 231 |
Using SyFlex in Maya | Using SyFlex in Maya | 5/9/2006 | Papa Georgio | 249 |
RealFlow and Maya Integration | RealFlow and Maya Integration | 11/15/2005 | Kyle Green | 235 |
Soft and Rigid Bodies in XSI | Soft and Rigid Bodies in XSI | 9/22/2005 | Sunder Iyer | 184 |
Introduction to Maya Paint Effects | Introduction to Maya Paint Effects | 9/13/2005 | Papa Georgio | 406 |
Particles and Forces in XSI | Particles and Forces in XSI | 7/29/2005 | Sunder Iyer | 216 |
Total | 10595 |