3D Lighting Video Tutorials – 54 Hours
Here is a collection of over 54 hours of premium video tutorials on 3D Lighting by Pluralsight. In order to view the videos, you need to become a member of Pluralsight.
Background: The goals of 3D lighting in computer graphics are more or less the same as those of real world lighting. Lighting serves a basic function of bringing out, or pushing back the shapes of objects visible from the camera’s view. It gives a two-dimensional image on the monitor an illusion of the third dimension-depth.
Each light source can be broken down in to 4 distinct components and analyzed accordingly.
- Intensity
- Direction
- Color
- Size
3D Lighting
Series | Title | Date | Presenter | Min |
---|---|---|---|---|
Creating Custom Shaders in Houdini | Creating Custom Shaders in Houdini | 10/15/2015 | John Moncrief | 83 |
Building a Custom Re/RimLighter Tool with NUKE | Building a Custom Re/RimLighter Tool with NUKE | 7/14/2015 | Doug Hogan | 117 |
Rendering Realistic Interiors in 3ds Max and V-Ray | Rendering Realistic Interiors in 3ds Max and V-Ray | 7/13/2015 | Andrew Ryan Parker | 207 |
Character Lighting in RenderMan 19 RIS | Character Lighting in RenderMan 19 RIS | 6/12/2015 | Miguel Lleras Villaveces | 185 |
Building a Custom Flare Tool in NUKE | Building a Custom Flare Tool in NUKE | 4/24/2015 | Doug Hogan | 128 |
mental ray Workflows in Maya 2015: Caustics | mental ray Workflows in Maya 2015: Caustics | 2/13/2015 | Eddie Russell | 112 |
Linear Workflow Strategies in MARI | Linear Workflow Strategies in MARI | 1/31/2015 | Eddie Russell | 55 |
Lighting and Rendering in Unity | Lighting and Rendering in Unity | 9/24/2014 | Joshua Kinney | 69 |
Taking a Previz Scene to Look Development in 3ds Max and V-Ray | Taking a Previz Scene to Look Development in 3ds Max and V-Ray | 7/27/2014 | Robert Meyers | 98 |
Interior Lighting and Rendering Using Arnold in Maya | Interior Lighting and Rendering Using Arnold in Maya | 4/16/2014 | Miguel Delosrios | 189 |
Introduction to Lighting in 3ds Max | Introduction to Lighting in 3ds Max | 12/3/2012 | Kyle Green | 165 |
Creating Light Rigs in Maya | Creating Light Rigs in Maya | 12/1/2012 | Ed Whetstone | 158 |
CG101: Lighting | CG101: Lighting | 4/16/2012 | Papa Georgio | 12 |
Character Lighting for Guerrilla Production in Maya and NUKE | Character Lighting for Guerrilla Production in Maya and NUKE | 4/1/2012 | Ed Whetstone | 137 |
Studio Lighting Techniques in Maya | Studio Lighting Techniques in Maya | 4/1/2012 | Kyle Green | 64 |
Interior Rendering Techniques with mental ray and 3ds Max | Interior Rendering Techniques with mental ray and 3ds Max | 2/1/2012 | Kyle Green | 76 |
Using HDR Images for 3D Lighting in Maya | Using HDR Images for 3D Lighting in Maya | 1/2/2012 | Jon Tojek | 146 |
Guerrilla Lighting and Rendering Tactics in Maya | Guerrilla Lighting and Rendering Tactics in Maya | 8/2/2011 | Ed Whetstone | 182 |
Introduction to Lighting in Maya 2012 | Introduction to Lighting in Maya 2012 | 6/1/2011 | Kyle Green | 107 |
New Features in HDR Light Studio 2 | New Features in HDR Light Studio 2 | 2/1/2011 | Kyle Green | 58 |
Shader Recipes: Diffraction Grating in Maya | Shader Recipes: Diffraction Grating in Maya | 6/1/2010 | Kyle Green | 30 |
Shader Recipes: Translucent Materials in Maya | Shader Recipes: Translucent Materials in Maya | 6/1/2010 | Kyle Green | 10 |
Automotive Rendering with HDR Light Studio and Maya | Automotive Rendering with HDR Light Studio and Maya | 4/1/2010 | Kyle Green | 91 |
Introduction to mental ray in Softimage 7.5 | Introduction to mental ray in Softimage 7.5 | 10/29/2009 | Kyle Green | 169 |
Viewport Enhancements in 3ds Max 2010 | Viewport Enhancements in 3ds Max 2010 | 9/17/2009 | Kyle Green | 24 |
Creating a Studio Light Setup in Softimage | Creating a Studio Light Setup in Softimage | 8/27/2009 | Kyle Green | 29 |
Building a Re-lighting Filter in Pixel Bender | Building a Re-lighting Filter in Pixel Bender | 8/4/2009 | Papa Georgio | 62 |
Creating UV Layouts for Cartoon Characters in 3ds Max | Creating UV Layouts for Cartoon Characters in 3ds Max | 8/4/2009 | Justin Marshall | 64 |
Introduction to Lighting in 3ds Max 2009 | Introduction to Lighting in 3ds Max 2009 | 10/16/2008 | Kyle Green | 135 |
mental ray Workflows in Maya: Global Illumination | mental ray Workflows in Maya: Global Illumination | 2/4/2008 | Kyle Green | 130 |
Introduction to Lighting in Maya 2008 | Introduction to Lighting in Maya 2008 | 9/13/2007 | Kyle Green | 179 |
Total | 3271 |