Game Art Video Tutorials by Pluralsight – 82 Hours
Here is a collection of over 82 hours of premium video tutorials on Game Art by Pluralsight. In order to view the videos, you need to become a member of Pluralsight.
Background: Game Art Game art is a component part of game development. Game art involves creating the artistic features for video games. The game artists are involved from the very beginning of creating a game. Game artists make rough sketches of the characters, setting, objects, etc. After the rough sketches are finished and the game is ready to be moved forward, those artists or more artists are brought in to bring these sketches to life through graphic design.
The art design of a game can involve any number of people. When there are just a few artist, they need to have a broad skillset. However, when companies have more people, the artists tend to be more specialized in what they do.
Game Art
Series | Title | Date | Presenter | Min |
---|---|---|---|---|
Creating Loopable Animations for Games in 3ds Max and After Effects | Creating Loopable Animations for Games in 3ds Max and After Effects | 11/26/2015 | Zaheer Mukhtar | 190 |
Working with Enlighten and Image Effects in Unity | Working with Enlighten and Image Effects in Unity | 11/24/2015 | Michael Calver | 100 |
Building a Landscape from the Ground Up in World Machine | Building a Landscape from the Ground Up in World Machine | 10/25/2015 | Dylan Yarbrough | 190 |
Game Asset Production Pipeline for VR in 3ds Max and Unity | Game Asset Production Pipeline for VR in 3ds Max and Unity | 10/22/2015 | Joshua Kinney | 165 |
Creating a Tileable Material in Substance Designer | Creating a Tileable Material in Substance Designer | 10/6/2015 | Arvin Villapando | 113 |
Physically-based Rendering in Substance Painter | Physically-based Rendering in Substance Painter | 8/31/2015 | Gaetan Lassagne | 143 |
Creating Branding Designs for Video Games in Illustrator | Creating Branding Designs for Video Games in Illustrator | 8/27/2015 | Petros Afshar | 54 |
Creating Stylized Art for Isometric Games in 3ds Max | Creating Stylized Art for Isometric Games in 3ds Max | 8/27/2015 | Zaheer Mukhtar | 114 |
Creating a Low-poly Game Building in Maya | Creating a Low-poly Game Building in Maya | 8/26/2015 | Donna Bennett | 139 |
Sculpting a Stylized Game Environment in ZBrush and 3ds Max | Sculpting a Stylized Game Environment in ZBrush and 3ds Max | 6/29/2015 | Alex Jerjomin | 159 |
Strategically Designing a 2D Game Level in Illustrator | Strategically Designing a 2D Game Level in Illustrator | 6/3/2015 | Michael Grills | 187 |
Creating a Space Flight Simulator in Unreal Engine | Creating a Space Flight Simulator in Unreal Engine | 5/27/2015 | Jonathan Daley | 159 |
Getting Started with Procedural Generation for Game Artists in 3ds Max | Getting Started with Procedural Generation for Game Artists in 3ds Max | 5/8/2015 | Joshua Kinney | 109 |
Creating Game Interiors Using MODO and Substance Designer | Creating Game Interiors Using MODO and Substance Designer | 4/13/2015 | Justin Walters | 210 |
Building an Interactive Day Night Cycle Game in Unreal Engine | Building an Interactive Day Night Cycle Game in Unreal Engine | 2/20/2015 | Shaun Foster | 191 |
Game Asset Production Pipeline for Unity | Game Asset Production Pipeline for Unity | 1/12/2015 | Joshua Kinney | 175 |
Map Baking Techniques for Games in Maya | Map Baking Techniques for Games in Maya | 1/5/2015 | Eddie Russell | 77 |
Map Baking Techniques for Games in 3ds Max | Map Baking Techniques for Games in 3ds Max | 12/12/2014 | Joshua Kinney | 57 |
Character Development Techniques in ZBrush | Character Development Techniques in ZBrush | 9/22/2014 | Joshua Kinney | 389 |
Sculpting a Low Polygon Jacket Using UVs in ZBrush | Sculpting a Low Polygon Jacket Using UVs in ZBrush | 5/10/2014 | Lee Magalhaes | 104 |
Creating Game Combat Animations in Maya | Creating Game Combat Animations in Maya | 3/29/2014 | Ron Friedman | 205 |
Retopology Techniques in Maya | Retopology Techniques in Maya | 8/12/2013 | Justin Marshall | 70 |
Professional Series: Game Boss Creation in ZBrush | Professional Series: Game Boss Creation in ZBrush | 1/1/2013 | Justin Marshall | 114 |
Unity Mobile Game Development: Concept and Design | Unity Mobile Game Development: Concept and Design | 1/2/2012 | Eddie Russell | 79 |
Creating Game Characters with ZBrush and TopoGun | Creating Game Characters with ZBrush and TopoGun | 12/1/2011 | Justin Marshall | 173 |
Creating Game Characters with 3ds Max and ZBrush | Creating Game Characters with 3ds Max and ZBrush | 2/1/2011 | Justin Marshall | 251 |
Creating Game Weapons in CINEMA 4D and ZBrush | Creating Game Weapons in CINEMA 4D and ZBrush | 2/1/2011 | Justin Marshall | 135 |
Creating Game Characters with Maya and ZBrush | Creating Game Characters with Maya and ZBrush | 12/1/2010 | Justin Marshall | 275 |
Creating Next-gen Game Assets in Softimage | Creating Next-gen Game Assets in Softimage | 10/8/2009 | Kyle Green | 340 |
Object Space Normal Maps in Softimage | Object Space Normal Maps in Softimage | 8/4/2009 | Sunder Iyer | 46 |
Next-generation Game Techniques in XSI | Next-generation Game Techniques in XSI | 8/23/2006 | Sunder Iyer | 224 |
Total | 4937 |